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The Unreal Pixel Streaming On Azure Kubernetes Service!

Referenece Repo to deploy Unreal Pixel Streaming on AKS

Build and Push Matchmaker,Signalling,TURN and Game Images

./docker-build.sh

Provision AKS Service on Azure

az group create --name pixel_group --location eastus
az aks create -g pixel_group -n uepixelstrm --enable-managed-identity --node-count 1 --enable-addons monitoring --enable-msi-auth-for-monitoring  --generate-ssh-keys

Add a GPU nodepool

    az aks nodepool add \
    --resource-group pixel_group \
    --cluster-name uepixelstrm \
    --name gpunp \
    --node-count 1 \
    --node-vm-size Standard_NC12_Promo \
    --node-taints sku=gpu:NoSchedule \
    --aks-custom-headers UseGPUDedicatedVHD=true \
    --node-osdisk-size 250 \
    --mode User
    

Add a nodepool for TURN

    az aks nodepool add \
    --resource-group pixel_group \
    --cluster-name uepixelstrm \
    --name turnp \
    --node-count 1 \
    --node-vm-size Standard_F8s_v2 \
    --node-taints sku=turn:NoSchedule \
    --node-osdisk-size 250 \
    --mode User \
    --enable-node-public-ip

Deploy Pixel Streaming Services on AKS

    kubectl apply -f aks-deploy.yaml

Autoscale Deployment of the Unreal Pixel Streaming On Azure Kubernetes Service!

This is reference implementation for autoscaling of signalling servers based on number of connected players.

Deploy Redis server to store realtime count of current connected palyers

kubectl run --image=bitnami/redis:latest --env="ALLOW_EMPTY_PASSWORD=yes" redis
kubectl expose pod redis --port=6379 --target-port=6379

Deploy Autoscaled Pixel Streaming Services on AKS

 kubectl apply -f aks-deploy-autoscale.yaml

Legal

© 2004-2022, Epic Games, Inc. Unreal and its logo are Epic’s trademarks or registered trademarks in the US and elsewhere.

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