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Drops are generated using fake number generator and going through every single possible combination. So if there are a lot of nested random number generations in the mob drop then the drops will take a long time to generate, thats why there is a cache. And also if it is taking too long, the mob is just skipped.
idk whats is the issue but it seem some entities take long time to load like entities from headcrumbs
i can make a video if you want
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