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Checking for texture loading error early. (#10)
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denisk20 authored and learnopengles committed Oct 16, 2017
1 parent 1cbe966 commit ebdb310
Showing 1 changed file with 22 additions and 25 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -13,34 +13,31 @@ public static int loadTexture(final Context context, final int resourceId)
final int[] textureHandle = new int[1];

GLES20.glGenTextures(1, textureHandle, 0);

if (textureHandle[0] != 0)
{
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inScaled = false; // No pre-scaling

// Read in the resource
final Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), resourceId, options);

// Bind to the texture in OpenGL
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureHandle[0]);

// Set filtering
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST);
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST);

// Load the bitmap into the bound texture.
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0);

// Recycle the bitmap, since its data has been loaded into OpenGL.
bitmap.recycle();
}


if (textureHandle[0] == 0)
{
throw new RuntimeException("Error loading texture.");
throw new RuntimeException("Error generating texture name.");
}


final BitmapFactory.Options options = new BitmapFactory.Options();
options.inScaled = false; // No pre-scaling

// Read in the resource
final Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), resourceId, options);

// Bind to the texture in OpenGL
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureHandle[0]);

// Set filtering
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST);
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST);

// Load the bitmap into the bound texture.
GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0);

// Recycle the bitmap, since its data has been loaded into OpenGL.
bitmap.recycle();

return textureHandle[0];
}
}

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