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Added ability to create a custom theme #69
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9975e32
Moved themes to separate classes
lukaszmn e56aa01
Theme - refactor
lukaszmn bc605d5
Themes - added missing properties for other controls
lukaszmn 549dde7
Themes - added theme switcher
lukaszmn 069b8fd
Themes - refactor and update of README
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Original file line number | Diff line number | Diff line change |
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@@ -189,7 +189,7 @@ private void preProcessIcons() | |
return; | ||
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// Calculate lightness and color | ||
float l = UseColors ? SkinManager.ColorScheme.TextColor.R / 255 : SkinManager.Theme == MaterialSkinManager.Themes.LIGHT ? 0f : 1f; | ||
float l = UseColors ? SkinManager.ColorScheme.TextColor.R / 255 : SkinManager.Theme.DrawerLightness; | ||
float r = (_highlightWithAccent ? SkinManager.ColorScheme.AccentColor.R : SkinManager.ColorScheme.PrimaryColor.R) / 255f; | ||
float g = (_highlightWithAccent ? SkinManager.ColorScheme.AccentColor.G : SkinManager.ColorScheme.PrimaryColor.G) / 255f; | ||
float b = (_highlightWithAccent ? SkinManager.ColorScheme.AccentColor.B : SkinManager.ColorScheme.PrimaryColor.B) / 255f; | ||
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@@ -440,8 +440,7 @@ protected override void OnPaint(PaintEventArgs e) | |
{ | ||
var rippleBrush = new SolidBrush(Color.FromArgb((int)(70 - (clickAnimProgress * 70)), | ||
UseColors ? SkinManager.ColorScheme.AccentColor : // Using colors | ||
SkinManager.Theme == MaterialSkinManager.Themes.LIGHT ? SkinManager.ColorScheme.PrimaryColor : // light theme | ||
SkinManager.ColorScheme.LightPrimaryColor)); // dark theme | ||
SkinManager.Theme.RippleColor)); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Let's keep this check, just use |
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g.SetClip(_drawerItemPaths[_baseTabControl.SelectedIndex]); | ||
g.FillEllipse(rippleBrush, new Rectangle(_animationSource.X + dx - (rSize / 2), _animationSource.Y - rSize / 2, rSize, rSize)); | ||
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@@ -457,9 +456,8 @@ protected override void OnPaint(PaintEventArgs e) | |
// Background | ||
Brush bgBrush = new SolidBrush(Color.FromArgb(CalculateAlpha(60, 0, currentTabIndex, clickAnimProgress, 1 - showHideAnimProgress), | ||
UseColors ? _backgroundWithAccent ? SkinManager.ColorScheme.AccentColor : SkinManager.ColorScheme.LightPrimaryColor : // using colors | ||
_backgroundWithAccent ? SkinManager.ColorScheme.AccentColor : // defaul accent | ||
SkinManager.Theme == MaterialSkinManager.Themes.LIGHT ? SkinManager.ColorScheme.PrimaryColor : // default light | ||
SkinManager.ColorScheme.LightPrimaryColor)); // default dark | ||
_backgroundWithAccent ? SkinManager.ColorScheme.AccentColor : // defaul accent | ||
SkinManager.Theme.RippleColor)); // default dark | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. same, keep the check, use |
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g.FillPath(bgBrush, _drawerItemPaths[currentTabIndex]); | ||
bgBrush.Dispose(); | ||
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keep the check, use
EnabledLightTheme