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Merge from 'develop' into 'main' for CLOiSim-4.7.3 (#311)
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hyunseok-yang authored Aug 19, 2024
2 parents da86f78 + c4b2443 commit 9fe147d
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Showing 36 changed files with 1,074 additions and 496 deletions.
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Expand Up @@ -46,7 +46,7 @@ MonoBehaviour:
m_Bits: 9
m_TransparentLayerMask:
serializedVersion: 2
m_Bits: 1
m_Bits: 9
m_DefaultStencilState:
overrideStencilState: 0
stencilReference: 15
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Expand Up @@ -17,7 +17,8 @@ MonoBehaviour:
k_AssetVersion: 3
m_RenderingLayerNames:
- Default
m_ValidRenderingLayers: 0
- Plane
m_ValidRenderingLayers: 3
lightLayerName0: Light Layer default
lightLayerName1: Light Layer 1
lightLayerName2: Light Layer 2
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2 changes: 2 additions & 0 deletions Assets/Resources/Shader/GeometryGrass.shader
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Expand Up @@ -54,6 +54,8 @@ Shader "Custom/GeometryGrass"
Cull Off

HLSLINCLUDE
#pragma target 4.5

#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"

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1 change: 1 addition & 0 deletions Assets/Resources/Shader/Segmentation.shader
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Expand Up @@ -38,6 +38,7 @@ Shader "Sensor/Segmentation"

HLSLPROGRAM

#pragma target 4.5
#pragma vertex vert
#pragma fragment frag

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