CLOiSim-2.2.1
Build and Tested Environment
- Processor: AMD® Ryzen 9 3900x 12-core processor × 24
- Memory: 32GB
- Graphics: NVIDIA Corporation TU102 [GeForce RTX 2080 Ti]
- OS: Linux/Ubuntu 20.04.2 LTS
Changes
Major
-
Upgrade Unity editor version
-> 2020.3.4f1 -
Sensor Device related
- Reset target velocity(linear/angular/left/right) when reset is called
- Change a condition to call ConvertToStaticLink() method
- set child articulation body immovable in ConverToStaticLink() method
Minor
-
Versions
- Update app version info in Project settings
- 2.2.0 -> 2.2.1
- Update package version
- textmeshpro: 3.0.4 -> 3.0.5
- Update app version info in Project settings
-
SDF related
- visual
- Parsing meta element in visual element and import
- sensor
- Parsing SDF element in
- Fix SDF parser when parsing camera.clip
- null checking
- geometry
- Add name on mesh geometry game object
- Set name for mesh geometry gameobject
- actor
- Add null check for animation when importing SDF.Actor
- remove bone rotation in loading animation class
- apply scaling on create skin object and loading animation
- correct rotation, position, scaling after loaded
- visual
-
General
- update default file root directories in MainScene.unity
-
GUI
- Add text color for event/error message
- red: event
- green: error
- Add text color for event/error message
Bug fix
-
Change properties of capsule collider in Actor
-
Fix display location of FPS when resizing window
-
SDF related
- light
- Bug fix wrong light type in SDF Light importer
- geometry
- fix the roation and scaling of mesh(+skin) importing(by assimp)
- Fix mesh importing for collada files
- fix rotation for Actors
- bind pose, bones and skin
- fix the code that create 'geometry(mesh)' game objects in collision object that unmerged and merged also
- fix gizmo transform after selection
- Modify code in LiftControl(Elevator) due to change of object structure in Collision object
- joint
- Fixed joint for articulation body connection
- Change structure of geometry object for primitive mesh
- enable convex in mesh collider for articulation body and disable convex for non-articulation body
- Fixed joint for articulation body connection
- light
Version matching for this release
- samples_resource: v1.2.1
- sim_device: dashing-1.10.2
- cloisim_ros: foxy-2.8.0
For binary release version, just run './run.sh' script after extract compressed file.