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CLOiSim-2.2.1

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@hyunseok-yang hyunseok-yang released this 18 Apr 13:21
· 1733 commits to main since this release
07ce10b

Build and Tested Environment

  • Processor: AMD® Ryzen 9 3900x 12-core processor × 24
  • Memory: 32GB
  • Graphics: NVIDIA Corporation TU102 [GeForce RTX 2080 Ti]
  • OS: Linux/Ubuntu 20.04.2 LTS

Changes

Major

  • Upgrade Unity editor version
    -> 2020.3.4f1

  • Sensor Device related

    • Reset target velocity(linear/angular/left/right) when reset is called
    • Change a condition to call ConvertToStaticLink() method
      • set child articulation body immovable in ConverToStaticLink() method

Minor

  • Versions

    • Update app version info in Project settings
      • 2.2.0 -> 2.2.1
    • Update package version
      • textmeshpro: 3.0.4 -> 3.0.5
  • SDF related

    • visual
      • Parsing meta element in visual element and import
    • sensor
      • Parsing SDF element in
      • Fix SDF parser when parsing camera.clip
        • null checking
    • geometry
      • Add name on mesh geometry game object
      • Set name for mesh geometry gameobject
    • actor
      • Add null check for animation when importing SDF.Actor
      • remove bone rotation in loading animation class
      • apply scaling on create skin object and loading animation
      • correct rotation, position, scaling after loaded
  • General

    • update default file root directories in MainScene.unity
  • GUI

    • Add text color for event/error message
      • red: event
      • green: error

Bug fix

  • Change properties of capsule collider in Actor

  • Fix display location of FPS when resizing window

  • SDF related

    • light
      • Bug fix wrong light type in SDF Light importer
    • geometry
      • fix the roation and scaling of mesh(+skin) importing(by assimp)
      • Fix mesh importing for collada files
      • fix rotation for Actors
        • bind pose, bones and skin
      • fix the code that create 'geometry(mesh)' game objects in collision object that unmerged and merged also
        • fix gizmo transform after selection
        • Modify code in LiftControl(Elevator) due to change of object structure in Collision object
    • joint
      • Fixed joint for articulation body connection
        • Change structure of geometry object for primitive mesh
        • enable convex in mesh collider for articulation body and disable convex for non-articulation body

Version matching for this release

For binary release version, just run './run.sh' script after extract compressed file.