CLOiSim-4.4.1
Build Environment
Linux & Windows
- Processor: AMD Ryzen 9 5950X 16-Core Processor x 32
- Memory: 128.0 GiB
- Graphics: NVIDIA Corporation [GeForce RTX 3090]
- OS: Linux/Ubuntu 22.04.4 LTS (64-bit)
Changes
Major
- Upgrade Unity editor version: 2022.3.22f1 (LTS)
- SDF.Implement: Implement submesh
- SDF.Implement: able to parse OgreMaterial and implement
- SDF.Parser: Parsing submesh for geometry/mesh/submesh
- Upgrade Plugin Libraries
- AssimpNet: 4.1.0 -> 5.0.0-beta1
- protobuf-net: 3.2.26 -> 3.2.30
- protobuf-net.Core: 3.2.26 -> 3.2.30
- General: Enable shadow for ObjectSpawning
Minor
- SDF.Import: Move handling articulation body function to SDF.Helper.Mode from After SDf.ImportModel()
- SDF.Parser: Parsing SDF.Link>velocity_decay
- Sensor.Device: Modify Camera Data Module
- Set step size 3 for Unknown pixel format
- SDF2Unity: Separate SDF2Unity.Mesh and SDF2Unity.Material
- create new class SDF2Unity.Material.XXXXX
- modify spec/emission control for material
- General: Move initial Props in ObjectSpawning to DontDestroy Scene
Bug fix
- SDF.Implement: Fix mesh loader
- Fix texture path during load mesh in Assimp
- Handling null obejct by Assimp mesh Loader
- Fix Mesh optimization functions
- Fix material for speed Tree
- Fix Shader properties for URP Simple Lit
- remove obsolete properties
- remove keyword not overridable
- change '_Color' to '_BaseColor'
- change '_MainTex' to '_BaseMap'
- Fix mesh orientation
- SDF.Implement: Bug fixed in SDF.Parser.Joint
- SDF.Parser: Modfiy SDF versions in SDF.Root
- SDF.Parser: Apply clamp for parameters in SDF.collision.surface
- SDF.Parser: fix FromString() in SDF.Parser.Material.Color
What's Changed
- Fix/assimp/mesh/rotation by @hyunseok-yang in #275
- Merge from 'develop' into 'main' for CLOiSim-4.4.1 by @hyunseok-yang in #276
Full Changelog: 4.4.0...4.4.1
Version matching for this release
-
ros2-humble
- cloisim_ros: humble-3.5.0
- cloi_common_interfaces: humble-3.0.0
-
ros2-foxy (
foxy
will not support the latest version of CLOiSim, backporting is not planned) -
resources
For binary release version, just run './run.sh' script after extract compressed file.