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CLOiSim-4.5.3

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@hyunseok-yang hyunseok-yang released this 11 May 01:43
· 405 commits to main since this release
2bf7780

Build Environment

Linux & Windows

  • Processor: AMD Ryzen 9 5950X 16-Core Processor x 32
  • Memory: 128.0 GiB
  • Graphics: NVIDIA Corporation [GeForce RTX 3090]
  • OS: Linux/Ubuntu 22.04.4 LTS (64-bit)

Changes

Major

  • Upgrade Unity editor version: 2022.3.28f1 (LTS)
  • SDF.Import: Change sequence of importing visual
    • Visual -> Geometry -> Plugins -> AfterVisual -> Material
    • Modify AfterImportVisual() to add Renderes
    • Modify Implement.Geometry() -> adding MeshRender removed

Minor

  • SDF.Parser: Add spllit option when it parse pose, point or color in SDF format
  • SDF.Parser: Fix OgerMaterial to parse multiple pass in technique
  • SDF.Parser: Replace tab to space when parsing pose/vector/Quaternion/color in SDF format
  • SDF.Import: add protetion code for null shape in SDF.Import.Collision
  • SDF.Import: Change method name in SDF.Import.Base
  • SDF.Implement: Modify Material and Material.Ogre
    • Separate Implement Material class
    • Move the functionality related to Ogre in SDF.Implement.Visual into Implement.Material
    • Move applying material in Import.Material into Implement.Material
    • Refactroing Material.Ogre
  • SDF2Unity: Add new function -> Point(SDF.Vector2), Size(SDF.Vector2)

Bug fix

  • SDF.Implement: Fix UV in ProceduralMehs.CreatePlane() function

What's Changed

Full Changelog: 4.5.2...4.5.3

Version matching for this release

  • ros2-humble

  • ros2-foxy (foxy will not support the latest version of CLOiSim, backporting is not planned)

  • resources

    • samples_resource: v3.1.0
    • cloi_resources: 3.4, only for LGE internal user

For binary release version, just run './run.sh' script after extract compressed file.