CLOiSim-4.5.3
Build Environment
Linux & Windows
- Processor: AMD Ryzen 9 5950X 16-Core Processor x 32
- Memory: 128.0 GiB
- Graphics: NVIDIA Corporation [GeForce RTX 3090]
- OS: Linux/Ubuntu 22.04.4 LTS (64-bit)
Changes
Major
- Upgrade Unity editor version: 2022.3.28f1 (LTS)
- SDF.Import: Change sequence of importing visual
- Visual -> Geometry -> Plugins -> AfterVisual -> Material
- Modify AfterImportVisual() to add Renderes
- Modify Implement.Geometry() -> adding MeshRender removed
Minor
- SDF.Parser: Add spllit option when it parse pose, point or color in SDF format
- SDF.Parser: Fix OgerMaterial to parse multiple pass in technique
- SDF.Parser: Replace tab to space when parsing pose/vector/Quaternion/color in SDF format
- SDF.Import: add protetion code for null shape in SDF.Import.Collision
- SDF.Import: Change method name in SDF.Import.Base
- SDF.Implement: Modify Material and Material.Ogre
- Separate Implement Material class
- Move the functionality related to Ogre in SDF.Implement.Visual into Implement.Material
- Move applying material in Import.Material into Implement.Material
- Refactroing Material.Ogre
- SDF2Unity: Add new function -> Point(SDF.Vector2), Size(SDF.Vector2)
Bug fix
- SDF.Implement: Fix UV in ProceduralMehs.CreatePlane() function
What's Changed
Full Changelog: 4.5.2...4.5.3
Version matching for this release
-
ros2-humble
- cloisim_ros: humble-3.5.0
- cloi_common_interfaces: humble-3.0.0
-
ros2-foxy (
foxy
will not support the latest version of CLOiSim, backporting is not planned) -
resources
For binary release version, just run './run.sh' script after extract compressed file.