CLOiSim-4.9.2
Build Environment
Linux & Windows
- Processor: AMD Ryzen 9 5950X 16-Core Processor x 32
- Memory: 128.0 GiB
- Graphics: NVIDIA Corporation [GeForce RTX 3090]
- OS: Linux/Ubuntu 22.04.5 LTS (64-bit)
Changes
Major
- SDF.Parser: Parse element in
- General: Modfiy UniversalRenderPipelineAsset to set additional lights
- General: Modify ProjectSettings/GraphicsSettings to set custom LightmapModes
Minor
- SDF.Import: Modify default intensity in SDF.Import.Light
- SDF.Parser: Implement ToString() in SDF.Parser.Color
Bug fix
- SDF.Import: Fix default direciont of Spot light in SDF.Import.Light
- SDF.Import: Fix for handling static model in AfterImportLink()
- MeshLoader: Fix scale direction in ToUnityMeshObject()
- DeviceHelper: Handling target object which has tag with 'Actor' in GetModelName()
- SDF.Helper: add Protection code in UpdateRootModel() -> out-of-length index accessing
- SDF.Parser: Bug (parsing wrong element) fixed in SDF.Parser.Light
Version matching for this release
-
ros2 jazzy
- cloisim_ros: jazzy-4.6.0
-
ros2 humble
- cloisim_ros: humble-3.11.0
-
ros2 foxy
foxy
will not support the latest version of CLOiSim, backporting is not planned
-
cloi_common_interfaces
is included incloisim_ros
as a git submodule -
resources
What's Changed
- Merge from 'develop' into 'main' for CLOiSim-4.9.2 by @hyunseok-yang in #326
Full Changelog: 4.9.1...4.9.2