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CLOiSim-4.9.2

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@hyunseok-yang hyunseok-yang released this 30 Nov 17:00
· 40 commits to main since this release
ab8a790

Build Environment

Linux & Windows

  • Processor: AMD Ryzen 9 5950X 16-Core Processor x 32
  • Memory: 128.0 GiB
  • Graphics: NVIDIA Corporation [GeForce RTX 3090]
  • OS: Linux/Ubuntu 22.04.5 LTS (64-bit)

Changes

Major

  • SDF.Parser: Parse element in
  • General: Modfiy UniversalRenderPipelineAsset to set additional lights
  • General: Modify ProjectSettings/GraphicsSettings to set custom LightmapModes

Minor

  • SDF.Import: Modify default intensity in SDF.Import.Light
  • SDF.Parser: Implement ToString() in SDF.Parser.Color

Bug fix

  • SDF.Import: Fix default direciont of Spot light in SDF.Import.Light
  • SDF.Import: Fix for handling static model in AfterImportLink()
  • MeshLoader: Fix scale direction in ToUnityMeshObject()
  • DeviceHelper: Handling target object which has tag with 'Actor' in GetModelName()
  • SDF.Helper: add Protection code in UpdateRootModel() -> out-of-length index accessing
  • SDF.Parser: Bug (parsing wrong element) fixed in SDF.Parser.Light

Version matching for this release

  • ros2 jazzy

  • ros2 humble

  • ros2 foxy

    • foxy will not support the latest version of CLOiSim, backporting is not planned
  • cloi_common_interfaces is included in cloisim_ros as a git submodule

  • resources

    • samples_resource: v3.2.1
    • cloi_resources: 5.0, only for LGE internal user

What's Changed

Full Changelog: 4.9.1...4.9.2