-
Notifications
You must be signed in to change notification settings - Fork 1
Conclusions
This project was intended to develop a 3D driving simulation, taking many physical factors into account when modelling the car, and aiming to obtain life-like emerging behaviours. Graphic shaders used are simple but effective, implementing the Phong shading and reflection model with a pleasant visual result, as well as base lighting and environment mapping.
The simulation appears smooth and stable most of the time, and many different effects can be achieved by manipulating the physical factors through the GUI widgets. Several tests helped to find out certain setups resembling real vehicles.
Further development may include: more complex collision shapes, different car render meshes, more terrain types, shadow mapping implementation. A major step forward would be extending the current source code to support compilation and execution on both Windows and macOS.