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3D sandbox with lighting, SkyCube, objects, terrains with heightmaps, textures and movement

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linpawsz/GraphicsFinal

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Repository files navigation

Swapnil Paratey Summer 2015 - CSCI 4229/5229 - Computer Graphics Final Project Submission - Sandbox

Extract contents of zip file Run "make" Use './final' to run the executable. Optimized for GLUT on Ubuntu 14.04 LTS You need freeglut3-dev package to run this on Ubuntu 14.04

No orthogonal/perspective modes. Only Strafe Forward/Backward mode. Start moving around the sandbox when the program starts Use 'H' to switch on the helicopter and helicopter spotlight

Key bindings for the program

ungraceful exit ESC Reset viewing angle 0 (zero) Dinosaur's perspective 1 Another viewpoint 2 Building top view point 3 Toggle lighting l/L Toggle Helicopter and spotlight h/H Helicopter spotlight scope r/R Stop sunlight source movement o/O Increase/Decrease Field of View +/- Spotlight movement along X </> Spotlight movement along Z ,/. Toggle Axes q/Q Raise/Lower strafe height PgUp/PgDn Increase/decrease ambient levels A/a Increase/decrease specular light S/s Increase/decrease diffusion D/d Increase/decrease shininess n/N Increase/decrease emission light e/E Straight forward/backward Up/Down ARROW KEYS Toggle Flat and Smooth shading F1 Toggle Two-sided lighting F3

Things achieved

Things not achieved and reasons

  • Graphic Equalizer in the sky with SDL SDL stores loaded audio in an opaque data format which cannot be processed upon. Other libraries for media loading and processing and FFT calculations were too taxing of the processor and could not be integrated with this project.

Credits to free objects downloaded from http://tf3dm.com/

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3D sandbox with lighting, SkyCube, objects, terrains with heightmaps, textures and movement

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