fix: Use last zombie trove first in a redemption sequence #426
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Closes #425
Note: with this implementation, it can happen that a trove belonging to a batch, has both entire and recorded debt, due to the batch being updated (even the function
redeemCollateral
does that as a preliminary step) but without a direct action on the trove, and the trove is still zombie and holds the pointer to the last zombie trove, so it gets redeemed first in the list.This seems like quite an edge case, and the user can easily prevent it by taking care of the trove before.