Work in progress tree that will eventually be refactored as part of a larger (more standard) build system to bootstrap runtime requirements for the Serpent Game Framework.
Right now, it's a growing collection of ugly scripts that will simply build the relevant runtime requirements, like bgfx.
Note: Due to my current internet limitations we fetch GitHub generated
zip
files instead of using submodules like we should. Once my internet
behaves we'll fix it.
Additionally the scripts are severely context limited in believing you only want to build for 64-bit Linux with GCC.
As and when new scripts are added (which ofc will be replaced in future..) we'll document them here.
Builds the main release library, along with the shaderc
, texturec
and texturev
CLI tools.
Build dependencies:
If you're running Solus, this one liner will fetch all build dependencies
needed for serpent-support (and most for serpent
)
sudo eopkg it -c system.devel sdl2-image-devel sdl2-devel mesalib-devel libpng-devel
Copyright © 2019 Lispy Snake, Ltd.
serpent-runtime
is available under the terms of the MIT license.