Releases: lloydlobo/tinycreatures
Releases · lloydlobo/tinycreatures
v0.2.0
What's Changed
- Add theme modes and health collectibles by @lloydlobo in #4
Full Changelog: v0.1.6...v0.2.0
v0.1.6
Manually generated:
## What's Changed
* Update both trail and laser colors based on player mode by @lloydlobo in https://github.com/lloydlobo/tinycreatures/pull/3
Full Changelog: v0.1.5...v0.1.6
v0.1.4
Full Changelog: v0.1.3...v0.1.4
What's new
- Pairs together filmgrain with vignette shader and reverts godsrays shader values
- As an experiment, first in shader pipeline is chromasep
v0.1.3
Full Changelog: v0.1.2...v0.1.3
What's new
- Tweak shader settings more to add more grit and distortion while post-processing.
- Tweak laser hit sound
- Tweak maximum count of allowed lasers
v0.1.2
Full Changelog: v0.1.1...v0.1.2
What's new
- More sound effects for player.
- Atmosphere drone sfx that indicates a passage of 10 seconds of game timer time.
- Creatures made smarter by toggling default config flags in
config.lua
:M = { -- ... IS_CREATURE_FOLLOW_PLAYER = true, -- changed IS_CREATURE_FUSION_ENABLED = false, IS_CREATURE_SWARM_ENABLED = true, -- changed -- ... }
v0.1.1
Disabled debug flags.
Full Changelog: v0.1.0...v0.1.1
v0.1.0
What's Changed
- Implement swarm and healing behavior on creatures by @lloydlobo in #1
- Add basic incremental level logic by @lloydlobo in #2
New Contributors
- @lloydlobo made their first contribution in #1
Full Changelog: https://github.com/lloydlobo/tinycreatures/commits/v0.1.0