The Intention:
- Brickbreaker game
- Constantly spawning bricks (tetris-esque)
- Bricks move closer to paddle / paddle 'moves' forward
- Collectibles drop from bricks occasionally
- Collectibles used as currency
- Rounds/Levels last for X time, after which the player can purchase upgrades
- Upgrades usable by Mouse-click/ num-buttons on keyboard/ 'pressing' on the icons themselves
- Upgrade icons show which keyboard button/ mouse button to press to use
- Upgrade icons also display a 'refresh' timer
- I.e. a timer of how long until they're usable again
- Currency to purchase upgrades
- Upgrades to include:
- Widen Paddle (timed/Persist)
- Decreased Scroll/Spawn rate
- Paddle-mounted guns
- Multi-ball
- Track score through either bricks broken/ 'distance' travelled
- High scores
- Local (Singular high score)
- Global (requires some kind of registration/ name provided/ ?login? ((stretch goal))
Generally- cheese it.
Link to diagram plan: https://tinyurl.com/3jxr5v7e
- Endless mode
- One endless game where the pace keeps getting faster and faster.
- Upgrades are not purchasable
- Unlockable?
- Endless PLUS
- One endless game where the pace keeps getting faster and faster
- With upgrades
- Upgrades purchasable while playing by pressing the corresponding usage-key
- If not enough currency to purchase, icon flashes with a red hue and shakes mildly/ wobbles
- Upgrades purchasable while playing by pressing the corresponding usage-key
- Unlockable?
This project was bootstrapped with Create React App.
In the project directory, you can run:
Runs the app in the development mode.
Open http://localhost:3000 to view it in the browser.
The page will reload if you make edits.
You will also see any lint errors in the console.
Launches the test runner in the interactive watch mode.
See the section about running tests for more information.
Builds the app for production to the build
folder.
It correctly bundles React in production mode and optimizes the build for the best performance.
The build is minified and the filenames include the hashes.
Your app is ready to be deployed!
See the section about deployment for more information.
Note: this is a one-way operation. Once you eject
, you can’t go back!
If you aren’t satisfied with the build tool and configuration choices, you can eject
at any time. This command will remove the single build dependency from your project.
Instead, it will copy all the configuration files and the transitive dependencies (webpack, Babel, ESLint, etc) right into your project so you have full control over them. All of the commands except eject
will still work, but they will point to the copied scripts so you can tweak them. At this point you’re on your own.
You don’t have to ever use eject
. The curated feature set is suitable for small and middle deployments, and you shouldn’t feel obligated to use this feature. However we understand that this tool wouldn’t be useful if you couldn’t customize it when you are ready for it.
You can learn more in the Create React App documentation.
To learn React, check out the React documentation.