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Game

My own implementation following this tutorial series using SDL -> https://github.com/planetchili/3D_Fundamentals

Step 1 - Triangle

triangle

Step 2 - 2D rotation

2d

Step 3 - 3D rotation

3d

Step 4 - Perspective projection

Perspective projection

Step 5 - Triangle Rasterization! + Cube == Occlusion

Triangle Rasterization! + Cube == Occlusion

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