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change to english version, update some new features
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# GitHub Personal Access Token | ||
# 获取方式:https://github.com/settings/tokens | ||
# 需要的权限:public_repo | ||
# GitHub Personal Access Token | ||
# 获取方式:https://github.com/settings/tokens | ||
# 需要的权限:public_repo | ||
GITHUB_TOKEN=your_github_token_here |
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name: Update Papers | ||
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on: | ||
schedule: | ||
- cron: '0 0 * * *' # 每天 UTC 0:00 运行 | ||
workflow_dispatch: # 允许手动触发 | ||
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jobs: | ||
update: | ||
runs-on: ubuntu-latest | ||
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steps: | ||
- name: 检出代码 | ||
uses: actions/checkout@v3 | ||
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- name: 设置Python | ||
uses: actions/setup-python@v4 | ||
with: | ||
python-version: '3.9' | ||
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- name: 安装依赖 | ||
run: | | ||
python3 -m pip install --upgrade pip | ||
pip3 install -r requirements.txt | ||
- name: 运行爬虫 | ||
env: | ||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | ||
run: | | ||
python3 scripts/arxiv_crawler.py | ||
- name: 更新README | ||
run: | | ||
python3 scripts/readme_generator.py | ||
- name: 提交更改 | ||
run: | | ||
git config --local user.email "github-actions[bot]@users.noreply.github.com" | ||
git config --local user.name "github-actions[bot]" | ||
git add data/ README.md | ||
git commit -m "自动更新: $(date +'%Y-%m-%d')" || exit 0 | ||
- name: 推送更改 | ||
uses: ad-m/github-push-action@master | ||
with: | ||
github_token: ${{ secrets.GITHUB_TOKEN }} | ||
name: Update Papers | ||
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on: | ||
schedule: | ||
- cron: '0 0 * * *' # 每天 UTC 0:00 运行 | ||
workflow_dispatch: # 允许手动触发 | ||
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jobs: | ||
update: | ||
runs-on: ubuntu-latest | ||
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||
steps: | ||
- name: 检出代码 | ||
uses: actions/checkout@v3 | ||
|
||
- name: 设置Python | ||
uses: actions/setup-python@v4 | ||
with: | ||
python-version: '3.9' | ||
|
||
- name: 安装依赖 | ||
run: | | ||
python3 -m pip install --upgrade pip | ||
pip3 install -r requirements.txt | ||
- name: 运行爬虫 | ||
env: | ||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | ||
run: | | ||
python3 scripts/arxiv_crawler.py | ||
- name: 更新README | ||
run: | | ||
python3 scripts/readme_generator.py | ||
- name: 提交更改 | ||
run: | | ||
git config --local user.email "github-actions[bot]@users.noreply.github.com" | ||
git config --local user.name "github-actions[bot]" | ||
git add data/ README.md | ||
git commit -m "自动更新: $(date +'%Y-%m-%d')" || exit 0 | ||
- name: 推送更改 | ||
uses: ad-m/github-push-action@master | ||
with: | ||
github_token: ${{ secrets.GITHUB_TOKEN }} | ||
branch: ${{ github.ref }} |
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# Python | ||
__pycache__/ | ||
*.py[cod] | ||
*$py.class | ||
*.so | ||
.Python | ||
env/ | ||
build/ | ||
develop-eggs/ | ||
dist/ | ||
downloads/ | ||
eggs/ | ||
.eggs/ | ||
lib/ | ||
lib64/ | ||
parts/ | ||
sdist/ | ||
var/ | ||
wheels/ | ||
*.egg-info/ | ||
.installed.cfg | ||
*.egg | ||
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# Logs | ||
logs/ | ||
*.log | ||
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# Environment variables | ||
.env | ||
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# IDE | ||
.idea/ | ||
.vscode/ | ||
*.swp | ||
*.swo | ||
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# OS | ||
.DS_Store | ||
# Python | ||
__pycache__/ | ||
*.py[cod] | ||
*$py.class | ||
*.so | ||
.Python | ||
env/ | ||
build/ | ||
develop-eggs/ | ||
dist/ | ||
downloads/ | ||
eggs/ | ||
.eggs/ | ||
lib/ | ||
lib64/ | ||
parts/ | ||
sdist/ | ||
var/ | ||
wheels/ | ||
*.egg-info/ | ||
.installed.cfg | ||
*.egg | ||
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||
# Logs | ||
logs/ | ||
*.log | ||
|
||
# Environment variables | ||
.env | ||
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||
# IDE | ||
.idea/ | ||
.vscode/ | ||
*.swp | ||
*.swo | ||
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||
# OS | ||
.DS_Store | ||
Thumbs.db |
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# Awesome Gaussian Splatting [![Awesome](https://awesome.re/badge.svg)](https://awesome.re) | ||
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这个仓库收集了与 Gaussian Splatting 相关的最新研究论文、项目和资源。内容每日自动更新。 | ||
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> 最后更新时间: {{LAST_UPDATE}} | ||
## 目录 | ||
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- [最新论文](#最新论文) | ||
- [经典论文](#经典论文) | ||
- [开源项目](#开源项目) | ||
- [应用](#应用) | ||
- [教程与博客](#教程与博客) | ||
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{{LATEST_PAPERS}} | ||
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## 经典论文 | ||
- **[3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/)** (SIGGRAPH 2023) | ||
作者: Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George Drettakis | ||
代码: 🔗 [GitHub](https://github.com/graphdeco-inria/gaussian-splatting) | ||
关键词: Real-time Rendering, Neural Rendering, Point-based Graphics | ||
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## 开源项目 | ||
- [gaussian-splatting](https://github.com/graphdeco-inria/gaussian-splatting) - 原始的3D Gaussian Splatting实现 | ||
- [taichi-3d-gaussian-splatting](https://github.com/wanmeihuali/taichi-3d-gaussian-splatting) - 使用Taichi实现的3D Gaussian Splatting | ||
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## 应用 | ||
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering Demo](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/) - 在线演示 | ||
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## 教程与博客 | ||
- [3D Gaussian Splatting介绍](https://github.com/graphdeco-inria/gaussian-splatting) - 官方教程 | ||
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## 贡献指南 | ||
欢迎提交 Pull Request 来完善这个列表!请确保遵循以下格式: | ||
- 论文条目格式:`**[论文标题](链接)** - 简短描述` | ||
- 项目条目格式:`[项目名称](链接) - 项目描述` | ||
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## 许可证 | ||
# Awesome Gaussian Splatting [![Awesome](https://awesome.re/badge.svg)](https://awesome.re) | ||
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A curated list of latest research papers, projects and resources related to Gaussian Splatting. Content is automatically updated daily. | ||
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> Last Update: {{LAST_UPDATE}} | ||
{{NAVIGATION}} | ||
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{{TABLE_OF_CONTENTS}} | ||
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{{LATEST_PAPERS}} | ||
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{{CATEGORIZED_PAPERS}} | ||
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## Classic Papers | ||
- **[3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/)** (SIGGRAPH 2023) | ||
Authors: Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George Drettakis | ||
Code: 🔗 [GitHub](https://github.com/graphdeco-inria/gaussian-splatting) | ||
Keywords: Real-time Rendering, Neural Rendering, Point-based Graphics | ||
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## Open Source Projects | ||
- [gaussian-splatting](https://github.com/graphdeco-inria/gaussian-splatting) - Original implementation of 3D Gaussian Splatting | ||
- [taichi-3d-gaussian-splatting](https://github.com/wanmeihuali/taichi-3d-gaussian-splatting) - 3D Gaussian Splatting implemented in Taichi | ||
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## Applications | ||
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering Demo](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/) - Online Demo | ||
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## Tutorials & Blogs | ||
- [Introduction to 3D Gaussian Splatting](https://github.com/graphdeco-inria/gaussian-splatting) - Official Tutorial | ||
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## Contribution Guidelines | ||
Feel free to submit Pull Requests to improve this list! Please follow these formats: | ||
- Paper entry format: `**[Paper Title](link)** - Brief description` | ||
- Project entry format: `[Project Name](link) - Project description` | ||
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## License | ||
[![CC0](https://licensebuttons.net/p/zero/1.0/88x31.png)](https://creativecommons.org/publicdomain/zero/1.0/) |
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{ | ||
"common_keywords": { | ||
"description": "Common keywords that appear frequently across papers", | ||
"keywords": [ | ||
"gaussian splatting", | ||
"3d gaussian", | ||
"neural rendering", | ||
"real-time rendering", | ||
"3d reconstruction", | ||
"nerf" | ||
] | ||
}, | ||
"categories": { | ||
"3DGS Original": { | ||
"keywords": ["original gaussian splatting"], | ||
"description": "Original 3D Gaussian Splatting papers" | ||
}, | ||
"3DGS Surveys": { | ||
"keywords": ["survey"], | ||
"description": "Survey papers and benchmarks about 3D Gaussian Splatting" | ||
}, | ||
"Quality Enhancement": { | ||
"keywords": ["quality enhancement", "high quality", "high-fidelity"], | ||
"description": "Papers focusing on improving rendering quality" | ||
}, | ||
"Acceleration": { | ||
"keywords": ["real-time rendering", "acceleration", "fast", "efficient rendering"], | ||
"description": "Papers about speeding up rendering or training" | ||
}, | ||
"Geometry Reconstruction": { | ||
"keywords": ["3d reconstruction", "geometry", "shape reconstruction"], | ||
"description": "Papers about 3D geometry reconstruction" | ||
}, | ||
"Dynamic Scene": { | ||
"keywords": ["dynamic", "4d", "motion", "deformation", "animation"], | ||
"description": "Papers about dynamic scene reconstruction and rendering" | ||
}, | ||
"Few-shot": { | ||
"keywords": ["few-shot", "sparse view", "sparse-view"], | ||
"description": "Papers about few-shot or sparse view reconstruction" | ||
}, | ||
"Large Scene": { | ||
"keywords": ["large scene", "urban scene", "outdoor"], | ||
"description": "Papers about large-scale scene reconstruction" | ||
}, | ||
"Model Compression": { | ||
"keywords": ["compression", "compact", "efficient", "lightweight"], | ||
"description": "Papers about model compression and optimization" | ||
}, | ||
"Avatar Generation": { | ||
"keywords": ["avatar", "human", "face", "head", "body"], | ||
"description": "Papers about human avatar generation" | ||
}, | ||
"Scene Understanding": { | ||
"keywords": ["semantic", "segmentation", "understanding", "recognition"], | ||
"description": "Papers about scene understanding and semantic analysis" | ||
}, | ||
"SLAM": { | ||
"keywords": ["slam", "tracking", "mapping", "localization"], | ||
"description": "Papers about SLAM using Gaussian Splatting" | ||
}, | ||
"Applications": { | ||
"keywords": ["medical", "robotics", "autonomous driving", "ar", "vr"], | ||
"description": "Papers about specific applications" | ||
} | ||
} | ||
} |
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