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Releases: loup99/WtWSMS

v0.9.13

12 Apr 05:53
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This release is not save-game compatible with the previous version, due to the major vanilla update

MAJOR:

  • Compatibility with vanilla 3.3.2
    • Adapted the bloodline of Attila for the mod
    • Enabled Coronations for Nicene rulers with the Pope as a religious head in the later game
    • Enabled Holy Fury Pagan reformation mechanics for all reformable Pagan religions added by the mod
      • Central African given a unique reformation idea (syncretic and ancestor worship) representing Berber Cult of Dead
      • Tabitian (Scythian faith) given a unique idea (unrelenting, haruspicy and bloodthirsty) representing steppe traditions and accounts of human and horse sacrifice
      • East Africans given unique idea (ancestor worship, eldership and polygamy )
      • Zalmoxians given unique idea (river travel, prepared invasions and unrelenting)
      • Vasconic pagans given unique idea (equality and harder to convert provinces)
      • Semitic pagans given unique idea (syncretic, ancestor worship and polygamy)
      • Dravidian pagans given unique idea (syncretic, ancestor worship, and hard to convert)
      • Illyrian pagans given unique idea (Sea fairing, unrelenting, and hart to convert)
      • Root West pagans given unique idea (Meritocratic and stable)
      • Latin Solar pagans given unique idea (unrelenting, meritocratic, and haruspicy)
      • Germanic pagans given Norse idea (seafaring and adventuring)
      • Georgian pagans given unique idea (haruspicy, ancestor worship, and hard to convert)
      • African solar pagans given unique idea (ancestor worship and unrelenting)
      • Sanamahi given unique idea (syncretic, river movement, and hard to convert)
    • Converted historical buildings into wonders, including the Port of Carthage, the Colosseum of Rome, the Acropolis of Athens, the Temple of Zeus at Olympia, the Buddhas of Bamyan, Diocletian's Palace in Split, the Church of the Holy Sepulchre in Jerusalem, the Great Mosque of Damascus, the Great Mosque of Samarra, the Alhambra in Granada, the Palace of Aachen, the Golden Gate of Kiev, the St. Mark's Basilica in Venice, the leaning Tower of Pisa
    • Added new historical wonders, including the Sarvestan Palace and Tāq Kasrā
    • Added new Pagan warrior lodges or extended vanilla warrior lodges for Pagan religions
      • Berber religions have access to Warband of Gurzil, a local war deity
      • Cybelians, Mithraics, and followers of the Invincible Son allowed to join Olympians
      • Tabitians may join the Eagle Warriors now along with nomad and Tengri
      • Germanics given access to vanilla Norse lodge Wolf Warriors
      • Semitic pagans given new warrior lodge Desert Warriors
        • new decision to train in desert and gain falconer and poet traits reflecting traditional Arab pursuits
      • Zalmoxian (Dacian) and Illyrian pagans given access to Serpants of the Mountain lodge
      • Vasconic Pagans given access to Sugaar's Chosen
      • East African pagans given access to Moonlit Fighters
      • Root West pagans given access to White Crane Warband
      • Sanamahi given access to Blesse of Ema Panthoibi
      • Armazi pagans given access to Champions of Armazi
      • Dravidian Pagans givcen access to Heart of Aiyyanars
      • Followers of the traditional Assyrian religion may join Enlil's legion, though I bet many reading this already have :)
  • Added events and cultures for dynamic Slavic Migration in Eastern Europe after the year 500
  • Added four new government types, including Sub-Roman, High Tribal, Gupta and Pre-Feudal
    • Added events for a Sub-Roman to Feudal transition, with the abandoning of Roman taxation, the social status of the army, crisis caused by war and changing cultural values of the aristocracy
    • Added and adapted decisions and laws for a Tribal to High Tribal to Feudal government transitions, with appropriate factions, casus bellis and plots
    • Removed the feudal government from the map at start
    • Added the possibility for Sub-Roman rulers to become Bureaucratic
  • Reduced the amount and redrawn the borders of the provinces within the Saharan Empire
    • Redesigned the de jure duchies and kingdoms accordingly
    • Adapted history of the region to account for the removed provinces and new borders
    • Balkanised the kingdom of the Garamantes to make the previously vassal dukes independent

MINOR:

  • Integrated Ancient Religions v0.46.1 "Imentet"​, for compatibility with 3.3.2
  • Changed the colour of the reformed Zalmoxism religion for it to be more distinguishable from the Germanic religion
  • Added the Pagan County Conquest CB for the Hepthal religion
  • Added the 526 Antioch earthquake event, as suggested by @I_Jedi
  • Added coats of arms for the Beltesonis, Augustulus, Flavius Afranius, Amali and Leon dynasties, courtesy of @Dogs231
  • Made the Auiones culture use Norse portraits
  • Made the Burgundian culture use Gothic portraits and rewritten its name list
  • Made the Greco-Persian culture use Persian portraits
  • Renamed the East Anatolic culture group to the Tarim culture group
  • Made the Azeri culture use Persian or Caucus graphics if Persian portraits are not owned
  • Renamed the Dahi culture to Dahae and changed it to the East Iranian culture group and to Persian portraits
  • Made the Utigur and Kutigur cultures use Turkish portraits
  • Moved the Gushi culture into the Tarim culture group, changed the names to Tocharian and made portraits Persian
  • Moved the Xiongnu culture from the Sinic to the Altaic culture group
  • Made the old Magyar culture use Ugric portraits (and changed culture colour?)
  • Made the Sakan and Indo-Scythian use Persian graphics
  • Moved the Amardian, Sarmatian, Iazyges, Afghan and Saka cultures to the East Iranian culture group
  • Moved the Kalash culture to the Indo-Aryan culture group
  • Moved the Afar culture to the Cushitic culture group
  • Made Julius Nepos bureaucratic in 476, as suggested by @starwarsfan541
  • Pelagians can no longer venerate Augustine as a patron saint but instead get the possibility of venerating Pelagius himself
  • Added the Culdees as an Insular and Pelagian monastic order
  • Added a decision for Pelagian rulers to give alms
  • Expanded the tribal organisation description to mention the risk of weak heir seeing the realm shatter after succession
  • Added a decision to promulgate the Lex Visigothorum as the Visigoths
  • Added some title cultural localisation for Latin group cultures
  • Added +5 opinion between the different Gnostic heresies and branches, based upon a similar feature in BTWK, credits to the BTWK team
  • Added the Acacian schism in consequence of the Henotikon, together with the possibility of ending it
  • Added a decision to close the Platonic Academy in Athens as a Christian emperor controlling the region, as Justinian historically did in 529
  • Prevented Bureaucratic governments from having Gavelkind succession, as suggested by @Guthix
  • (Legacy of Rome required) Replaced the Grand Tournaments for Greeks and Romans with an annual Chariot Race, as suggested by @MrMastro
  • (Monks and Mystics required) Added a decision for a Lombard king of Lombardy to forge the Iron Crown of Lombardy
  • Added a special nickname "Viriatus" for a Continental Celtic ruler who succeeds to crown himself the first Continental Celtic Emperor of Hispania, as suggested by @DeathLawlie
  • Renamed Pelagian crusade to "March of Good Example", as suggested by @WilyWillis, credits to Lux Invicta
  • Added the Armorican cultural province names in Gaul for the Gallic culture, as suggested by @wangmaster
  • Adapted the vanilla Buddhist "reject vices" ambitions for Pelagianism, as suggested by @WilyWillis
  • Added an "Icon-Breaker" trait that Antinomian, Pelagian, Total Depravity and Iconoclast characters can gain from sacking Christian temples, as suggested by @WilyWillis, credits to CK2Plus
  • Added Gunderit, king of the Gepids, and Odoacer, king of Italy, to the interesting characters screen for the Frankish Steel era
  • Finished the VIET "Dance of the dead" event chain by Zaldax, which requires being North, Central or West Germanic and having Supernatural Events rule turned on
  • Added many names to various cultures' namelists, as suggested by @MajsterX4
  • Added an event about the extreme weather events of 535-536
  • Optimised many WtWSMS and VIET events and decisions to slightly improve the mod performance
  • Moved Romanian to the Latin culture group together with the rest of the Romance melting-pot cultures
  • Added three new songs written by Christian Szajna and updated the whole existing list of songs
  • Added 24 new legions shown on the map in the forum but not yet in the mod, courtesy of khagler
  • Added a decision to form Spania
  • Added a decision to build a Visigothic church to speed up conversion in Santiago
  • Added a few title name localisations for the Guanche culture
  • Changed Anglicised Roman names in the culture name list and character history into their Latin versions
  • Added custom coats of arms for dynasties of Augustus and Diocletian
  • Added four building levels for the biuildings added by the mod and divided bonuses and costs by four
  • Added custom portraits for Constantine the Great, Maxentius, Julian the Apostate, Jovian, Valentinian, Valens, emperors of the Justinian dynasty, Phocas, Heraclius, Anastasius, Zeno, Basiliscus, Leo the Thracian, Marcian, Theodosius I, Arcadius, Theodosius II, Gratianus, Valentinian II, Julius Nepos and Olybrius
  • Added some missing Wikipedia links
  • Changed the chariot teams events' picture to one depicting the Hippodrome
  • Added a year 500 condition for the Romance melting-pots events to begin to avoid them from firing only a few years after start when starting at dates before that
  • Added icons for the WtWSMS holy order decisions
  • Added an icon for the "Create Audianistic Papacy" and "Alamannian Sacrifice" decisions
  • Added some missing VIET events, credits to cybrxkhan and OrdepNM from the VIET team
  • Disabled starting the game between 475.1.1 and the first bookmark
  • ...
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v0.9.12.1

14 Jun 06:40
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This release is save-game compatible with the previous version

MINOR:

  • Compatibility with vanilla 2.8.3
  • Integrated Ancient Religions v0.41.3 "Cardea"
  • Added the conquest of Italy by the Ostrogoths in the history
  • Added a decision to recreate the Praetorian Guard as a mercenary band for WRE and RE, as suggested by @cchiu23
  • Added game rules to give the player a choice between the old and the new melting pot events

BUGFIXES:

  • Fixed the issues with coat of arms not appearing due to a bad merge with vanilla changes
  • Fixed it being impossible to get the effect of the Last Roman Empire decision when starting after Nepos' death
  • Fixed the issue with events demanding conversion firing after major battles
  • Fixed Nubian Warrior Barracks being visible to all cultures that aren't Coptic
  • Disabled VIET events informing about events in China, which didn't work with the Jade Dragon DLC China offmap power
  • Fixed the history of duchies between Garamantes and Egypt making them disappear in favor of multi-province counts, all with the same colour
  • Fixed the initial melting-pot flag not being set if the ruler was already feudal or Christian at start
  • Fixed Persian empire cultural name localisation in French in the dedicated sub-mod

v.0.9.12

04 Jun 11:46
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This release is save-game compatible with the previous version

MAJOR:

  • Compatibility with vanilla 2.8.2
  • Completed the French translation of the mod, courtesy of Mouchi and Domper59
    • Added an optional sub-mod for a complete French translation, with war names and titles being in French
  • Overhauled the Romance melting-pots system according to https://forum.paradoxplaza.com/forum/index.php?threads/cultures-and-melting-pots-discussion.829259/page-12#post-22240588, with the following added, together with Christianity conversion events:
    • Roman -> Italian
    • Romano-Gallic -> French, Galleis or Occitan
    • Romano-Hispanic -> Catalan, Portuguese, Castilian, Leonese or Andalusian
    • Romano-British -> Brídaney
    • African Romance -> Réyanu
    • Romano-Illyrian -> Dalmatian
    • Romano-Noric -> Romansh
    • Raetian -> Romansh
    • Rumanescu -> Vlach
    • Thraco-Roman -> Vlach
    • Pannonian -> Pièlsuzhany

MINOR:

  • Integrated Ancient Religions v0.41.2 "Aura", for compatibility with 2.8.2
  • Added three new loadingscreens, and updated three older loadingscreens
  • Disabled all references to the Tibetan region pending its addition
  • Updated the Chinese Emperor preferences to take into account WtWSMS culture groups
  • Moved the Strathclyde capital towards Clydesdale/Alt Clut
  • Added Theodoric Strabo's Thracian Goths as foederatis of the ERE
  • Added a minor decision allowing Dravidian Pagan rulers to erect a hero stone
  • Lowered the Sassanid government penalty from -35 to -25 in vassal opinion
  • Renamed the Nords to Nordron as an Anglicisation of the Nordic term "Norrøn"
  • Added a realm size requirement to the formation of the Western Scholae Palatinae to make it slightly more challenging to form it
  • Divided the political situation in Southern Norway held by the Nords into four tribes based upon Jordanes: the Arochi in Hordaland, the Augandzi in Agder, the Granni in Grenland and Raumaricae in Romerike, courtesy of Abian36
  • Split the duchy of Prussia in two for balance
  • Added unique icons for the Samaritan religion, courtesy of majesty8
  • Added an event to destroy the Western Roman Empire title if Julius Nepos dies without any dynastic heir
  • Added events to shatter tribal de jure kingdoms upon the death of a ruler with a weak heir, to represent the fluctuating nature of tribal realms
  • Modified some recommended game rules so that the Aztec Invasion is by default off, culture conversions are by default restricted, supernatural events are by default turned off and devil worshipers don't exist by default
  • Added the Anastasian War and Iberian War as new historical wars between the ERE and Sassanids
  • Made Toledo the capital of the Visigoths after 585
  • Corrected some Finnic title names based upon the feedback of Kapitalisti in the suggestions thread
  • Added five new songs written by Christian Szajna, of which two new general songs for rulers in Europe, one for Feudal and Bureaucratic rulers, one for rulers in the Far East and a general one for all
  • Dravidian Pagans may now become Samrat Chakravartin
  • Changed the cultural localisation for Saxons and Angles of Derby to Pecsæt instead of Widerigga
  • Made the Shetlands Pictish rather than Irish
  • Modified the province ownerships between the Visigoths, Soissons and the Burgundians in Gaul to better reflect the historical reality
  • Disabled religions that appear with the Great Schism in the Ruler Designer
  • Separated the duchies of Iceland and Orkney from Norway to a separate kingdom to prevent the Norwegian kings from having de jure claims
  • Added Camel Cavalry as retinue and cultural building for the East Semitic culture group
  • Replaced the empire of Africa requirement for forming the Anubis Guard with a requirement to be of empire rank
  • Added the Tsakonian culture to the Romance group with access to Roman content
  • Fixed Saint Remi of Reims being born at the wrong date and not holding the bishopric of Reims
  • Made Celtic Pagans slightly less disposed to use the County Conquest CB to prevent the AI from expanding too quickly
  • Added more members of Theoderic Strabo's family, including his father Triarchius and his wife Sigilda
  • Disabled patron saints for Total Depravity based upon forum feedback
  • Made the colours of the duchies of Gurma and Oulata more distinct for them to be discernible on the map
  • Made the Three Chapters Schism and resolution of it slower for it to be more accurate and less predictable
  • Added and adapted events for joining the Western Scholae Palatinae
  • Added female versions of Roman victory titles (e.g. female victor in Germania will be Germanica instead of Germanicus)
  • Applied intermarry rules between different Gnostic religions
  • Added missing icons for "Romantic Interest in spouse" and "Romantic Interest in courtier" decisions
  • Made Cearl Iclingas son of Creoda and delayed his birth date slightly to match dates as per forum suggestion
  • Added a Gurzil image artifact
  • Changed Öland's culture into Auiones
  • Made Gotland Gutnish cultured
  • Made the North Germanic rulers less likely to use the County Conquest CB before the Viking Age
  • Added a workaround to prevent Roman Emperors from being called "Pontifex Maximus" after restoring the pontificate
  • Changed the Basque and Aquitani dynasty naming from the prefix "de" to the suffix "koa" for accuracy
  • Changed some Basque surnames to remove Spanicised variants
  • Changed the four Pictish kingdoms into duchies
  • Changed Crimea to be under the control of the ERE during Justinian's reign
  • Made it possible for the three Hellenic heresies (Neoplatonism, Mithraism and Cybelian) to join the Hermetic society
  • Prevented the event for a religious head affected by pestilence from firing repeatedly for a quick succession of heads affected within less than five years
  • Added a create Audianistic Papacy decision for the successful Audianistic religion
  • Added a Roman event picture with the Colosseum for Roman castle construction
  • Removed anachronistic Manx culture characters at start
  • Added historical holders of Arcadia
  • Added a decision for the ERE to adopt Greek as an official language after having adopted a themes system
  • Rewritten some counties' history to match the king order of the Visigoths
  • Fixed Franks taking Montpelier and Narbonne in 561
  • Numahr's edits in Central Asia:
    • Created Sogdian vassals within the Hephthalite realm
    • Moved the Hephthalites capital to Balkh
    • Given the Hephthalites access to the delta of Syr Darya
    • Given Khurmazta religion, an already coded in Zoroastrian heresy covering Central Asian Zoroastrianism, to Sogdians.
    • Focused development in oasis and made steppes empty but not terra incognita.
    • Adjusted the de jure setup to better reflect how physical geography impacted geopolitics or correct glitches
    • Slightly adjusted character history in the Tarim to reflect then-current geopolitics
    • Created a ahistorical new empire-level titles "Serindia" for the Silk Road lands.
    • Given Sogdians kingdoms tolerant religious and liberal gender laws at game start
    • Created brothers and sisters for starting rulers so that they may engage in the wedding game, to give dynastic heirs and claimants and encourage other interactions at game start
  • Fixed Ouarsenis and Altava having swapped locations
  • Added a decision to hold a Midsummer celebration as an Astures or Cantabrian character to defeat the Cuélebre dragon
  • Added the Frankish invasion of Soissons in the history

BUGFIXES:

  • Removed the references to hostile_within_group for individual religions when it is defined by religious group
  • Fixed an issue where the imperial fleets would disband instantly when not held by the players
  • Fixed some instances where Jade Dragon content referenced to an inexistent Chinese culture group rather than the existent Sinic group
  • Fixed some legion titles tied to the ERE being unavailable after restoring the Roman Empire
  • Fixed problems with trade post in the Amber Road and Constantinople for the Silk Road
  • Made it practically impossible to enforce demands in a migration without having occupied any land to prevent game-overs
  • Fixed the Gothic Wars ending inconclusively
  • Fixed the Tolerance law localisation referring to both options as Intolerant
  • Fixed a de jure issue which caused the Indian kingdoms of the Pandyan and Chola to be beneath the ERE
  • Fixed Zeno's invasion leading to the ERE becoming Gavelkind
  • Fixed issues with Conclave laws overwriting the Stability law for Bureaucratic realms
  • Fixed the elevate_oriens decision not checking if the title had a holder
  • Fixed Chinese invasion troops spawning in southern Libya
  • Fixed the broken conditions for forming the empire of Palmyra and a few other titular titles
  • Fixed Ebionite friends being kept after being expelled
  • Fixed it being possible to Restore the Brahmanate countless times
  • Fixed the Benedictines being impossible to join despite an event announcing it
  • Fixed non-Way of Life plots of kidnapping and fabricating treason being accessible to players owning the DLC
  • Fixed the Western Imperial Regalia remaining in the inventory of the last Western Roman emperor
  • Fixed the Bureaucratic government being lost upon repeated primary title change
  • Fixed the "Make Rome Capital" decision not working for the WRE
  • Fixed the restore Luxor decision not working due to all holding slots being filled in the province
  • Fixed events referring to Germanic Trees being burnt firing for unreformed pagans
  • Prevented the Senate approval event from firing in cases where the Senate is held by the top liege
  • Fixed the game crashing upon searching for titles with certain letters
  • Fixed the Papal States not being a Pentarch for Italia and Annonaria and thus being revocable by the WRE in 476
  • Fixed the Papal States being independent after the death of Julius Nepos
  • Fixed Hungary being instantly remained to Pannonia through CM ...
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v.0.9.11

28 Dec 11:30
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This release is save-game compatible with the previous version

MAJOR:

  • Compatibility with vanilla 2.8.1.1
  • Added the Amber Road as a trade route, stretching from Novgorod to Rome, via the Baltic, Germania Slavica and Aquileia
  • Added China as an off-map power with historical rulers from the Northern Wei, Western Wei, Northern Zhou, Sui and Tang dynasties
  • Added a new foederati tributary type, with associated negotiation mechanics (see https://forum.paradoxplaza.com/forum/index.php?threads/wtwsms-presentation-info-news-links.829142/page-9#post-23653205 for a diary):
    • An event chain with negotiations between Romans and "Barbarians"
    • Both sides can initiate negotiations
    • Failed negotiations can lead to war, while success can be profitable for both parties, provided that they manage to agree
    • Possible outcomes is settlement within the empire and outside it, with promises or an immediate grant
    • Promises are not necessarily respected, and can lead to considerable friction
    • On death the foederati has a choice of leaving
    • Added foederati modifiers to make them a greater threat than a normal neighbour
    • A foederati may also be integrated into a vassal, at the risk of war
    • New casus belli used in the event chain to impose Roman demands
    • Romans securing a white peace or enforcing demands when defending against "Barbarians" can lead to negotiations

MINOR:

  • Integrated Ancient Religions v0.41.1 "Euronotus", for compatibility with 2.8.1
  • Readded some missing traits coded by Enlil
  • Readded the missing quarantine decision and improved it based upon Reaper's Due
  • Readded the missing "ask for WRE" and "ask for HRE" decisions
  • Readded the missing events for Soissons' Reconquest
  • Readded content around the Aquileian Schism and Three-Chapter Controversy
  • Integrated elements from the Additional Objectives 2.0 mod, originally by Multicast/JGCrusader and later maintained by ZachPruckowski, and updated by Vanilla Immersion, Events, and Traits (VIET) by Cybrxkhan, OrdepNM and many others in addition to work from Lux Invicta (credits to the LI team)
  • Improved the Isaurian namelist, courtesy of Pressburger and BlackEagle78 from the forum suggestions: https://forum.paradoxplaza.com/forum/index.php?threads/wtwsms-suggestions-ideas.827029/page-52#post-23218435
  • Expanded the male namelist for the Roman culture
  • Restricted the great blot events to be only for North Germanic Germanic rulers and adapted the events accordingly
  • Added in the missing Apellian, Poititian and Synerian traits
  • Added a Quanat building representing Persian underground buildings
  • Disabled the Papacy and Ecumenical Patriarchate before the Great Schism
  • Added many new Wikipedia links for historical characters
  • Expanded the Suebic namelist, credits to BTWK team
  • Added a strait to the Isle of Wight and the Wadden Islands
  • All legions now require the relevant title to be formed and the holder to be Romance, to prevent cases where they would disband instantly after formation
  • Lowered the Fall of Rome and Persia penalties to be -20 for 100 years rather than -30 for 200 years
  • Fixed and fleshed out Attila's family tree
  • Added late-game buildable Saint Mark's Basilica in Venice, Tower of Pisa, Great Mosque of Samarra and Bastille in Paris, integrated from Unique Buildings mod courtesy of Morloran (http://steamcommunity.com/sharedfiles/filedetails/?id=353936109&insideModal=1).
  • Allowed Neoplatonists to use Hellenic patron deities and have concubines
  • Removed the Roman culture revival events from ACR as they didn't fit with the scope of the mod
  • Added in the Western Scholae Palatinate as a reorganisable mercenary company for the Western Roman Empire
  • The Excubitors are now formed in 460
  • Reworked the Dacian name list, courtesy of abian363
  • Added "Augusta" as the feminine form of the nickname "Augustus"
  • Disabled the Holy War casus belli up until the Rise of Islam as announced previously
  • Rewritten a few vanilla events referencing anachronistic flavour or inexistant countries
  • Added some cultural title localisation in Oriens, courtesy of Qantrix
  • Added some traits for Khosrau I based upon fredrikslicer's forum suggestion
  • Added a decision to restore the imperial fleet for the WRE, which is disbanded after the disastrous Battle of Cap Bon
  • Added an imperial fleet for the ERE at start as a loyal, professional mercenary fleet, based upon the capital duchy of Europa with a decision to restore it if the capital is lost, freely inspired and adapted from the suggestion of omega20056, creator of the Project Augustus mod
  • Changed the retinue of the Vandal culture to be Alan Light Cavalry instead of Berber Cavalry
  • Added a few historical characters, such as Tufa, Magister Militum of Odoacer 489-93 and Paulus, the brother of Orestes
  • Added a minor event about the "Domuit Vascones" for Visigothic rulers conquering the entire duchy of Vasconia
  • Added a workaround that allows a character to keep the Bureaucratic government with a slight delay after changing primary title (updates upon handing out a title)
  • Hellenic characters reorganising legions will now have Hellenic legion commanders
  • Made the Samaritan religion a branch of the Israeli religious group instead of a heresy of Judaism
  • Added a High Priesthood with a historical list of High Priests for the Samaritan religion
  • Expanded the Romano-British namelist
  • Added a new religion icons for Confucianism from Tianxia, from which the religion was integrated with permission
  • Updated the Persian and ERE tributaries to be of the permanent type rather than default
  • Added Mediterranean paths of Silk Road via
  • Added a complete history of Western Roman Imperial Regalia artifact from creation to being sent to Theodoric the Great by Zeno
  • Enabled the 492-497 Isaurian Wars between Eastern Roman Empire and Isaurians
  • Filled in some history gaps in Gothic Wars bookmark
  • Changed the Insular pilgrimage to make it to St. Albans rather than to the anachronistic Canterbury
  • Modified the requirements for creating Annonaria and Italia, keeping the restrictions for the AI but allowing the player to form it with more transparency
  • Added two new religion icons for the Aquileian religion and eventual heresies, courtesy of MordredDerby
  • Added two new dynamic story events around the Isaurian Wars
  • Added the war of the pretender Leontius in as a historical war
  • Made considerable progress in the French and Spanish translatioons of the mod, courtesy of Abian36, Mouchi and Domper59
  • Permanent tributaries may no longer become independent through decision, they will have to acquire it through the force of arms
  • The command an army ambition now requires the character to hold a commander title

BUGFIXES:

  • Fixed Justinian's Plague appearing in Dunhuang rather than Constantinople
  • Fixed the Assassins being able to spawn prior to the Sunni/Shiite split
  • Fixed several instances where the legion disband conditions did not correspond with the formation conditions
  • Fixed and adapted many VIET events
  • The Circus Maximus and Hagia Sophia will no longer not get built if the character taking the decision dies
  • Fixed the Pictish ruling dynasties at start being disconnected and not corresponding for the correct characters
  • Fixed the dukes of Citerior, Dalmatia, Carthago Inferior and Carthago Superior being of the same dynasty, but having no relation to one another
  • Set the global flag of the Fall of Rome after 476 to prevent the eponymous event from firing
  • Fixed truces between migrating characters and the characters created after a migration not being properly set
  • Fixed the Zalmoxian religion having a Byzantine graphical_culture rather than a more appropriate Pagan one
  • Fixed an oversight with the province of Hofuf being an enclave in the duchy Rummah instead of the duchy of Hajr as intended
  • Removed the autocephalous patriarch for the title e_landless
  • Fixed the capital of the reformed Zalmoxian religion head being in Navarra
  • Fixed an issue with the Nepos victory event triggering for other rulers than Nepos
  • Fixed a bug with an African Romance ruler controlling the Reudignians in 510
  • Fixed +100 year old characters from the Kalabrah dynasty being present in later starts
  • Fixed the county of Jaffa getting independent due to Phoenice having no holder after 500 by adding the historical Governor Dadianus
  • Fixed a bug with the secret religions of characters not displaying even if they had the same secret religion as the player
  • Fixed the oversight which made it impossible to keep the Bureaucratic government as a Romance empire after adopting it
  • Fixed Zoroastrian vassals of Persia being feudal government rather than Eransharhr
  • Fixed the Bubonic plague being announced in events without it being on the map
  • Fixed part of Italy appearing as being held by Julius Nepos between 476 and 480
  • Fixed the issues with Open Elective and Agnatic succession for the Assyrian and Roman empires
  • Fixed the positions of the ports of Winchester and Wight being mixed up
  • Fixed the bug with the Bureaucratic government retinue bonus not added in the retinue total
  • Fixed a bug which caused the wokship ancestors decision to be available to all rulers
  • Mercenaries may no longer launch migratory invasions
  • Fixed many minor character and title history bugs
  • Minor Validator and log fixes

v.0.9.10.1

21 Aug 16:30
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This release is save-game compatible with the previous version

MAJOR:

  • Compatibility with vanilla 2.7.2
  • Added historical buildings for Kiev, Granada, Achaia, Bamiyan, Cairo, Jerusalem and Rome area, which were integrated from Unique Buildings mod courtesy of Morloran (http://steamcommunity.com/sharedfiles/filedetails/?id=353936109&insideModal=1).
  • Added multiprovince Roman Limes (integrated from Unique Buildings mod courtesy of Morloran (http://steamcommunity.com/sharedfiles/filedetails/?id=353936109&insideModal=1))
  • Added a variety of multiprovince Roman Roads which increase unit movement speed, including Via Appia, Via Aurelia, Via Salaria, Via Popilia, Via Aemilia, Via Aemilia Scauri, Via Cassia, Via Valeria of Sicily, Via Julia Augusta, Via Domitia, Via Aquitania, Via Agrippa, Via Militaris, Via Egnatia, Via Pontica and Via Hadriana
  • Added a Zalmoxism religion for the Dacian Pagans with related flavour, based upon forum suggestions and feedback:
    • Autocephalus High Priests for the unreformed religion at start
    • A few events relating to a rite-of-passage ceremony
    • The possibility of reforming into an organised version with a religious head
    • A holy order available after reformation
    • A decision for choosing a patron deity
  • Added a decision to reform the Roman Senate, together with a flavour event concerning its disappearance and an event which destroys it if it is no longer the primary title of a Consul
  • Added a Lighthouse building for coastal trading posts which increases trade value
  • Added Aqueduct, Public baths, Cistern and Theatre buildings

MINOR:

  • Split the Roman remembrance event in two different, Latin respectively Germanic, versions
  • Tweaked culture, religion and government mapping for the Europa Universalis 4 Converter
  • Adapted the anachronistic reference to Justinian's reign and Varangian Guards in the Chariot racing event from Legacy of Rome to be more fitting for the mod setting
  • Fixed the Cretan wine feast decision appearing for the lieges of rulers holding Crete rather than the Cretans themselves
  • Added a minor event chain for requesting the Senate to approve a new ruler of Italy or the Western Roman Empire
  • Updated the positions for the province of Constantinople
  • Removed all vanilla melting-pots from Charlemagne which didn't correspond with the mod period
  • Modified the decision to adopt a Bureaucratic government to allow other Romance empires to take it
  • Prevented the Justinian adoption event from firing for a ruler of the Eastern Roman Empire below 16
  • Altered the maintenance event to keep the Roman Senate as a republic for it to take into account whether or not the title is primary
  • Expanded the list of names for the Guanche culture
  • Made the Hagia Sophia decision more expensive and restricted to prevent it from being (re)built too easily
  • Added the Castle Study, Castle Library, Order House and Road buildings from CK2Plus, credits to CK2Plus Team
  • Added a game rule for disabling parts of the VIET events
  • Renamed the vanilla province of Basra to Sat-Sabuhr prior to the Islamic Conquest
  • Akelarre celebrations may now only held every five years rather than every year
  • Restricted the Stannary Charters to only be available with Late Feudal administration or high crown authority to represent the different situation then, allowing for such specialised tin-miners industries compared to at the start of the mod
  • Renamed the Breton and Swiss mercenary bands to the intended Armorican and Gallic names
  • Changed the flag of k_thrace to be distinct from that of the duchy of the Alps
  • No longer possible to take the Survey Realm decision while in seclusion
  • Fixed yet another instance where Catholics would spawn
  • Corrected the positions of Belgrade to correspond with the Danube

BUGFIXES:

  • Fixed a bug with the province of Badajoz having two duplicate b_merida holdings
  • Fixed a bug with hidden castle building modifiers being present in tribal holdings due to being present in the history files, thanks to Fareoem
  • Fixed Castille being a formable titular title at start in contrast with Leon
  • Fixed a bug which lead to some unique culture or religion-specific traits from VIET being attributed randomly to any character
  • Fixed a bug which would cause the Imperial and Feudal Administration laws to be available for Bureaucratic realms and Eransharhr, conflicting with the features of their government types
  • Fixed the Farima-Soura and Protosphatarios minor titles being available for all Tribal and Feudal rulers rather than the specific ERE and West African culture
  • Fixed the duke of Mantua holding Salerno in the Rule of Dukes due to unfinished history
  • Fixed the secretly convert to holy site religion decisions being available at start for non-existant religion such as Catholicism, Islamic or reformed pagans
  • Fixed the restored Roman Empire getting the Open Elective succession for theocracies and holy orders, it will instead be Primogeniture
  • Fixed a bug which caused donations to the Fist of Hubal to never be possible
  • Fixed the refuse the Western Imperial Regalia sent by the conqueror option not working
  • Fixed an issue which caused the bishop of Fécampes in Rotomagus to be independent in all start dates
  • Temporarily fixed the king of Rheged being the father for a 6-year old at start, pending the history overhaul
  • Fixed the broken Silk Road paths in Persia and Mesopotamia
  • Solved an issue where king Wacho of the Lombards was born in 479 when his father was 10-year old
  • Fixed the unification CB having the text [Title.GetBaseName] instead of the appropriate localisation
  • Minor Validator fixes

v.0.9.10

23 Jul 11:40
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This release is not save-game compatible with the previous version, due to the major vanilla update

MAJOR:

  • Compatibility with vanilla 2.7.1
  • Reintegrated Vanilla Immersion, Events, and Traits (VIET) by Cybrxkhan, OrdepNM and many others
    • Adapted all religion and culture specific flavour for the WtWSMS setting
    • Added new content for the Celtic, Greek and West African cultures as well as the Silk Road which had not been integrated previously
    • Restricted the courtier events to prevent Orthodox or Sunni characters from appearing
    • Tuned the likelihood for the general flavour events to fire
  • Added a Vasconic religion for the Basque Pagans with associated flavour, based upon forum suggestions:
    • A decision to erect a megalith
    • A minor decision to sacrifice a black goat for some money in exchange for piety
    • An annual decision to hold an Akelarre celebration
    • The possibility of reforming into the organised Heuskarist with a religious head
  • Added historical buildings for Constantinople, Rome, Damascus, Alexandria, Carthage, Northumberland, Hadrian's Wall and Antonine Wall area, some of which were integrated from Unique Buildings mod courtesy of Morloran (http://steamcommunity.com/sharedfiles/filedetails/?id=353936109&insideModal=1).
  • Added six new soundtracks written by Beverage, including five general songs for rulers in Europe and an intro song for the mod
  • Achieved basic compatibility with the Europa Universalis 4 Converter DLC

MINOR:

  • Integrated Ancient Religions v0.40.2 "Eurybia", for compatibility with 2.7.1
  • Added an additional check to make sure that characters who don't have the Exilarchy as their primary title don't get converted to Judaism. The event instead destroys the title
  • Added a Romano-Dacian culture, based upon Fabuloscriptor's work, credits to him, and present in the provinces of Turnu, Severin and Temes at start
  • Changed all characters, dynasties and provinces of the Dalmatian culture into Illyro-Romans
  • Disabled the legion condition which prevented the decision to reform the WRE to be enacted
  • Added the Diocesis Raetia Noricum as a region for consistency and clarity
  • Integrated the Release as Tributary mini-mod, credits to bossam88 for creating it
  • Fixed typo in the Buri culture name
  • The opinion modifier restricting conversion for non-prisoners now works properly
  • Added a limit of three religious conversion demands per prisoner
  • Taoists may now hunt again
  • Added unique holdings pictures for some cultures, based upon graphics from Lux Invicta (credits to the LI team)
  • Fixed griot with non West African culture
  • Added holy sites for the reformed Sanamahi religion
  • Added an event for the alternate history possibility of Nepos reconquering Italy
  • Added a decision for proclaiming the 2000th anniversary of the Gothic kingdom for the Ostrogoths (based upon Cassiodorus)
  • Toned down the Tamtruyt to a more feasible level (+20% -> +10% increased revolt risk)
  • Added some Manx cultural title localisations
  • Fixed a bug where the Uyghurs would constantly respawn in the county of Fergana due to a flag not being properly set
  • Added a check to prevent the Catholic Crusades from starting before the Great Schism has fired
  • Added flavour for the Tabitian religion, based upon starwarsfan541's work and adapted for WtWSMS with permission
  • Limited the Gothic culture conversion events to make them only fire for rulers of the appropriate culture
  • Cleaned up the names, titles and dynasties for the existant cultures of: Frankish (Old French) which evolves from Old Frankish, as well as African Romance, Pannonian and Romano-British which are all present at start, based upon Fabuloscriptor's work, credits to him
  • Added four new cultures: Brídaney, Arréyanu, Pièlsuzhany and Galleis which will all be outcomes of the Romance melting-pots, based upon Fabuloscriptor's work, credits to him
  • Added truces between migrating characters and the characters created after a migration to prevent the player from reconquering territories with claims after having migrated
  • Removed the ghost Tarim Basin province which didn't exist on the map
  • Fixed the Gepid culture and Varazdin capital for the titular kingdom of Angloland which is now Angle with Lubek
  • Split the duchy of Asoristan into Hira, Mesan and Asoristan in order to lower the amount of provinces while overhauling the map
  • Reforming the ERE or WRE now copies the laws and history of the title previously held by the former
  • Added a restriction to require characters to not have not migrated in the last 10 years before migrating
  • A realm with a Bureaucratic government form will no longer loose it when restoring the WRE or ERE
  • Failing with the publication of the Henotikon will now negatively impact the moral authority of the Nicene religion
  • Added the historical fort of Gefrin represented as a unique building in Bamburgh during the 6th century and onwards based upon a forum suggestion
  • Added a decision to allow Donatist rulers in Northern Africa who are at war against other religions to use piety in exchange for some light infantry to represent the roving bands of Donatists which existed in the area
  • Addded character events and flavour based upon vanilla for the additional employment decisions
  • Fixed a bug which caused the kingdom of Sarir to be an unplayable theocracy
  • Solved an issue with the historical theocracy of Rayy leading to the entire duchy of Mad being a theocracy rather than Eransharhr
  • Added the missing localisation for the decision to pick a patron saint as an Insular ruler
  • Made the decision for the Roman Empire to move the capital to Rome available for the WRE
  • Added a new flag for the Chatti based upon a forum suggestion
  • Updated the Romano-Frankish namelist to be more adapted for the timeperiod of the mod, based upon the Franceis list by Fabuloscriptor
  • Removed the name Thresiamma with Christian connections to Teresa from the Dravidian cultures as suggested on the forums
  • Added an event about the invention of the Greek fire as flavour and to prevent it from being mentionned prior to it
  • Moved a holy site of the Celtic pagan religion from Somerset to Vannes in Brittany
  • Moved the Saxon capital from Anhalt to Celle
  • Modified the name lists for the Astures and and Cantabrian cultures
  • Added province modifiers lowering movement speed, supply limits and taxes in the "Empty Quarter" (Rub' al Khali in Arab) at the centre of Southern Arabia to represent the desolate nature of it in comparison to other deserts
  • The Subjugation CB will now be available before 800, but it will cost and require prestige as well as be retricted to those of a higher rank and the same culture group as their targets up until the start of the Viking Age
  • Fixed a bug where Julius Nepos would systematically attempt to assasinate himself in the Nepos bookmark
  • Replaced the vanilla flag for the Eastern Roman Empire, which came into use in the 13th century, with the Chi Rho which was used by Constantine
  • Fixed Emperor Anastasius controlling the duchy of Campania
  • Fixed Emperor Anastasius' nickname not working
  • Fixed Odoacer holding the Iron Crown of Lombardy rather than the kings of Lombardy
  • Added a Roman imperial regalia artifact based upon forum suggestions
  • Added the imperial regalia as artifacts which can be sent to the ERE emperor through event with the victory of Odoacer
  • Added three new loadingscreens
  • Fixed the graphic for the "Go Travelling" ambition displaying oddly
  • Added an unique graphic for the Franish Steel era
  • Fixed 400+ years old character at start, both from Houses G.J Caesar, S.J Caesar and an Old Nubian
  • Enabled the usage of the conversion diplomatic action and proselyte councillor action for Bastion of Faith religions towards Ancestral religions
  • Allowed the Offensive Ancestral religions to use the conversion diplomatic action towards other religions if those have a low moral authority
  • Modified the legions in a workaround to avoid the vanilla bug which prevents country-level titles from being disactivated
  • Added an event for the foundation of the Benedictines
  • Prevented Muslim Physicians from appearing before the Islamic Caliphate has been established
  • Added a narrative flavour event about the formation of the Frankish Kingdom for other rulers
  • No longer possible to find aqueducts in areas outside Roman influence
  • Aqueducts should be slightly more likely to be found
  • Added Juhuro cultural localisation
  • Added a decision to form the empire of Oriens
  • Miaphysites may now become vegetarians

v.0.9.9.1

21 Dec 16:18
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This release is save-game compatible with previous versions

MAJOR:

  • Added a new government type: Legion government type for the legions, based upon the government in BTWK (credits to the BTWK team)

MINOR:

  • Modified the culture and religion of the legion leader. The legion leader has now the culture and religion of the restaurer instead the roman culture.
  • Fixed the issue with the Italian Prefecture having 20 000 in dignity rather than 200, which caused it to stay the primary title even though the holders held empires or kingdoms
  • Modified the Sassanid government type to prevent Zoroastrian characters outside the Sassanids from receiving it
  • Solved the issue which caused temple vassals of the Sassanids to have the wrong holding type
  • Changed a few flags for some provinces and titles
  • Fixed the issue with holders of the court poet honorary title immediately losing it and the title being available to all cultures
  • Prevented characters at war from asking for religious conversion
  • Prisoners will no longer always accept to convert
  • Added decisions to create the Arian Papacy for Arians, to elevate the Bishop of Avila as a Priscillian and to centralise the Cult of the Serpent as a Sethian
  • Prevented the Victory of Theodoric against Italy event from appearing after a white peace rather than a victory
  • Fixed the decision of the establishment of a High Patriarch for the Adoptionist religion being for Apollinarianism rather than Adoptionism
  • Made the Ostrogoths into a kingdom to solve the issues when Italy is conquered and for a more accurate setup
  • Fixed wrong capital locations for a number of duchies in the kingdoms of Gaetulia and Garamantes
  • Integrated Ancient Religions v0.38.2 "Egeria", for compatibility with 2.6.2
  • Forming the Anubis Guard now requires holding the empire of Africa

v.0.9.9

16 Oct 17:59
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This release is not save-game compatible with previous versions, due to the map changes

MAJOR:

  • Compatibility with vanilla 2.6.2
  • Greatly expanded history in a variety of regions, with new Frankish tribes, minor realms replacing Mauretaniania and the Cushites and a new setup in India, see the dev diary for a general overview: http://forum.paradoxplaza.com/forum/index.php?threads/wtwsms-presentation-info-news-links.829142/page-6#post-21825471
  • Added a new government type: Sassanid government type for the Sassanids based on historical research on Persia
  • Reworked many colours across the map, based upon: https://forum.paradoxplaza.com/forum/index.php?threads/wtwsms-project-colouring-the-world.915304/
  • Overhauled the map of Mesopotamia and Western Persia, see on: http://forum.paradoxplaza.com/forum/index.php?threads/wtwsms-presentation-info-news-links.829142/page-4#post-21192710
  • Ported over a religious tolerance system from Lux Invicta (credits to the team, thanks to Numahr for advice and recommendation)
    • Disabled the vanilla religious conversion actions
    • Added targeted decisions to convert vassals or prisoners, or convert to the religion of a spouse, consort or concubine
    • Added a set of religious tolerance laws
    • Modified the likelihood of provinces and rulers converting based upon laws and mentalities
    • Divided the religions in five different categories based upon mentalities:
      • Proselyte, good at converting others well but vulnerable to conversion from other branches within same religious group
      • Ancestral, bad at converting others and very vulnerable to conversion from others
      • Bastion of the Faith, bad at converting others but resistant against conversion from others
      • Communitarian
      • Sectarian
  • Added decisions for powerful rulers to restore the Western Roman Empire or the Eastern Roman Empire with associated events

MINOR:

  • Integrated Ancient Religions v0.38.1 "Actaeon", for compatibility with 2.6.1
  • Disabled the Hellenism, Kemetism and Celtic revival events from ACR
  • Removed the Promothean and Titan heresies from ACR
  • Added the tribal Nasamones in Africa and changed the dejure of the local area to fit it
  • Redesigned the dejure structure of Yemen and reworked Socotra
  • Added characters to Constantinian, Syagrii, Ancii, Justinian, Vandalic, Aurelian, Vespasian, Severan, Basiliscan, Neposian and Theodosian dynasties
  • Reworked Armorica to a more historical setup
  • Reworked the vassals of Soissons to fit the old Roman provincial setup
  • Tweaked the governments in East Africa
  • Added 6 Monophysite provinces in Arabia
  • Replaced ahistorical legions with historical ones: V Iovia (Moesia Superior), IV Flavia Felix (Moesia Superior), V Macedonica (Moesia)
  • Moved III Augusta out of Northern Numidia and station it in Numidia Militania instead
  • Added a rough Spanish translation of the installer
  • Updated conditions for restoring most legions: you have to control the legion's home-duchy and be its dejure king
  • Allowed female rulers to restore historical legions
  • Improved the loading tips
  • Improved bookmarks and era character descriptions
  • Deepened Root West religion with reformation and holy order, courtesy of TurtleShroom
  • Renamed 'Anglo' culture to 'Angle'
  • Added some cultural localization for Old Frisian, by aap5454
  • Removed the "Convert a Province" ambition that wasn't intended to be in the mod
  • Added missing wealth check for Roman Reconquest CBs
  • Moved the Insular holy site of Canterbury towards St. Albans
  • Integrated the Nephew to the Purple sub-mod, courtesy of Sarcastik, see on: https://forum.paradoxplaza.com/forum/index.php?threads/submod-nephew-to-the-purple-v1-0.924148/
  • Restricted WRE rulers from forming the empire of Italia
  • Separated the Eagle Lake font to an optional sub-mod
  • Fixed the issue with two counties named Scalabis Iulia in Iberia
  • Modified the birthdates of Claffo Lethings's descendants for more realistic intervals and childbirths
  • Prevented the ERE event about sending gold to the Ostrogths from firing if the two realms are at war
  • Restored the ambitions that were removed for those who have Conclave in vanilla 2.5
  • Enabled a few flavour events for the Thuringian, Frisian and Alamannian cultures, as well as one for Arians and a few for the Central Africans
  • Added a decision for adopting the Bureaucratic government
  • Added gods for Melchisedechians as well as African and Latin Solar Pagans
  • Antinomians can now do incest, use more seduction and party more often
  • Monatists and Donatists can no longer use the seduction focus, as per their religious beliefs
  • Taoists can no longer hunt
  • Rulers of Gothic duchies now use the Gothic/Protogerman/High German/Old English/German title "Druhtīnaz", literally "suffix for the leader of a war band"
  • Lowered the amounts of event troops for Zenon, Theodoric and Odoacer
  • Added additional checks to ensure that historical event troops disbands
  • Made the barony of Aksum a historical vassal of the empire of Axum
  • Fixed some positions and stray pixels in North Africa
  • Pope should now convert back to the Nicene religion if converted
  • Fixed the issue which caused the Roman Senate to become feudal
  • Prevented Kemetics from using holy war and county conquest CB
  • Added modifiers to make sure the Sassanid and ERE AI focus on historical areas
  • Made Semitic pagans more likely to use the Tributary CB
  • Added a date restriction to the pagan subjugation CB, to prevent pagans from subjugating before 800
  • Added a prestige requirement to the Roman Reconquest CB for Roman sucessor states
  • Added the Macronian, Gokturkish, Reudignian and Yathribi cultures
  • Modified the Khwarezmian culture namelist
  • Renamed and added some historical dynasties
  • Prevented the AI from forming the kingdoms of Vindelica, Germania Inferior, Gallaecia, Tarraconensis, Maxima Sequanorum, Germanica Magna, Lugdunensis, Belgica, Africa and the the empire of Italy
  • Restricted the conditions for forming the kingdom of Italy to prevent holders of Italia from forming it
  • Added cultural title localisations for a variety of Germanic, Romance, Slavic and Celtic cultures
  • Added some Zoroastrian and Hindu mercenaries
  • Added new pagan religious heads
  • Modified the elective succession law to prevent Persia from switching to it
  • Added a reformed Sanamahi religion
  • Added some flavour for the Manichean religion
  • Soissons and Italy are now bureaucraticc
  • Added Mazdeist, Zurvanist and Siyavashist schools of Zoroastrianism
  • Added a special retinue for Picts
  • Made the AI of a multitude of cultures less likely to pick the convert to liege religion decision
  • Added government flavour for the Sassanids and Soissons
  • Prevented vassals in Sassanid realms from forming Independence factions
  • Added a gamerule for the experimental Rise of Islam feature
  • Added cultural tribal buildings, courtesy of Fareoem
  • Limited the distance at which Germanic Pagans can migrate
  • Made unreformed pagans twice as likely to start independence factions
  • Added Glycerius' assassination attempt in the Nepos startdate
  • Moved Odoacer to Mantua and turned the initial war against Romulus Augustus into a rebellion

v.0.9.8

18 Mar 08:42
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This release is not save-game compatible with previous versions, due to new vanilla traits added with 2.5.2

MAJOR:

  • Compatibility with vanilla 2.5.2

MINOR:

  • Integrated Ancient Religions v0.37.3 "Tullius", for compatibility with 2.5.2
  • Fixed the Ecumenical Patriarch (d_orthodox) being Orthodox rather than Nicene
  • Fixed the duchy of Numidia Militana's capital being located in the county of Tunis rather than the intended of Manzakine
  • Fixed the typo in the name of Aiwareiks (Euric)
  • Added some and tweaked existing character descriptions in the era selection
  • Integrated the cultural buildings and retinues from the SWMCB sub-mod, courtesy of GrandiSlayer, see on: https://forum.paradoxplaza.com/forum/index.php?threads/sub-mod-more-characters-and-cultural-buildings.910710/
  • Added/Fixed missing holy sites for certain religions
  • Added Noric and Raetian in list of Romance cultures
  • Added some cultural localization for Noric and Raetian cultures
  • Added a cost for the Reconquest CBs upon declaration, with a minimum of 500 and a scaled cost if 50% of the annual income is above that as well as a cost in case the reconquest fails
  • Added narrative and character events for Zeno defeating Basiluskos in the 476 startdate
  • Added narrative and character events for Theodoric defeating Odoacer
  • Fixed the typo in the Druid trait description
  • Fixed "Last Roman Empire" decision triggers
  • Fixed some missing icons for restore legion decisions
  • Fixed some misplaced positions
  • Fixed Roman re-conquest events and CBs using custom regions
  • Fixed duplicate "Fall of Rome" event
  • Fixed game-over when using migration CB on nomadic lands
  • Fixed -- in migration CB war name
  • Reworked fall of Rome story events to add safeties for uncommon cases and make sure Odoacer's event troops are disbanded
  • Fixed some localization issues

v.0.9.7

16 Feb 19:37
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This release is not save-game compatible with previous versions.

MAJOR:

  • Compatibility with vanilla 2.5.1, and adjusted opinions to new vanilla balance
  • Merged vanilla 2.4 map changes, i.e. new provinces and landed titles in the steppes.
  • Added the Plague of Justinian epidemic (bubonic plague) that may occur once in the 6th century, with possible recurrence during 7th and 8th century
  • Fixed CTD when typing some letters in Find Title, due to some empty custom regions
  • Integrated IratePirate's work with Northern Africa see on: https://forum.paradoxplaza.com/forum/index.php?threads/landed-title-localisation.880585/
  • Added a new government type: Bureaucratic for the WRE and ERE based on the Imperial Legacy sub-mod by Arcvalons
  • Added a new Imperial Reconquest CB for the ERE, WRE, roman/roman-influenced kingdoms and the unified Roman Empire with corresponding custom regions for the boundaries based on the Imperial Legacy sub-mod by Arcvalons
  • Added two new laws for the ERE and WRE, Stability and Bureaucracy based on the Imperial Legacy sub-mod by Arcvalons
  • Upgraded Ancient Religions mod to v0.37.1 "Cecrops" release from v0.36.3, see changelog on https://github.com/xirsoi/ancientreligions/blob/master/ACR_Changelog.txt

MINOR:

  • Activated vanilla epidemic diseases in the mod timeframe.
  • Added some Byzantine and Ostrogothic flavour events and some historical characters such as Belisarius (plus a few Totila tweaks) with their respective event armies added.
  • Split assyrian_pagan, donatist and semitic_pagan_reformed religion features into separate localization keys, and clean them up.
  • Overrode completly_controls trigger localization to be more explicit (i.e. need to control all baronies under the title)
  • Fixed some syntax errors in MZ events/localization
  • Fixed integration issue between patron deities and ACR mods.
  • Removed duplicate decision employ_soldier between vanilla and VIET.
  • Fixed some encoding issues on character names, including Theoderic Gothic name.
  • Added some holy sites for the Eiateuta, Aquileian and Sanamahi religions, courtesy of Troy47
  • Added founder_named_dynasties = yes to many cultures without dynasty names
  • Added the Assyrian culture, based upon the New Cultures thread. The provinces with the Ashurian religion are now of Assyrian culture.
  • Made the unification CB to work again.
  • Fixed some localization for holy tree events.
  • Added missing gods and high god localization for some religions
  • Fixed a bad trigger for c_legio_i_suburbicaria decision
  • Changed the Great Seas Merchant Company to no longer be a mercenary company in addition to a merchant republic, as it was causing game over.
  • Fixed some unformable titular Khaganates due to them being landless / not deactivated.
  • Added custom geographical regions to replace title checks for some culture melting-pots
  • Fixed create legion decision to not grant a strong claim
  • Fixed legion dissolution event to use another workaround than killing the holder!
  • Added "No vassal opinion from raised levies" and "Peace piety loss" for Ashurian religion.
  • Disabled "convert to spouse religion" decisions for the AI, like in vanilla.
  • Disabled Holy Wars for the realms that can use the Imperial Reconquest CB (First step towards entirely disabling them before the RoI)
  • Added a new "Augustus" nickname for the WRE emperors, new minor titles and roman title localisations from the Imperial Legacy sub-mod by Arcvalons
  • Added Mediterranean portraits sub-mod (requiring Mediterranean portraits DLC) to use Byzantine faces for Romans, in place of 'potato' faces.
  • Modified the roman empire restoration decision from LoR and events so that the WRE can pass it and get notified of it
  • Added a decision to unite the two roman empire titles into the unified roman empire in case you hold both at once (requiring Legacy of Rome DLC)
  • Added a decision that allows one of the roman empires to have acess to the entirety of the Imperial Reconquest CB in case the other empire does no longer exist
  • Integrated the hereditary tributes system from CK2Plus, made by Rylock
  • Separated all employment decisions into a separate file
  • Continued work on the French localisation of the mod
  • Added some Thracian governors
  • Removed Gone Pagan functionality from ACR
  • Disabled Islam dynamic Prophet event chain
  • Added military agnomen for victorious Roman commanders
  • Added some character descriptions in era screen
  • Fixed missing nomadic buildings in technology, due to bad merge
  • Changed migration CB troops to be light infantry rather than horse archers
  • Fixed Childeric I regnal number being hardcoded in the name
  • Fixed Cybelian religion missing holy sites, due to being defined before its parent religion in the file