LÖVE 0.10.2 [Super Toast]
Released: 2016-10-31
* Added lovec.exe in Windows. It is the same as love.exe but built with the Console subsystem, so it always uses or provides a console.
* Added the ability to restart the game via love.event.quit("restart").
* Added support for passing a table to love.mouse.isDown, love.keyboard.isDown, love.keyboard.isScancodeDown, Joystick:isDown, and Joystick:isGamepadDown.
* Added love.window.isMaximized.
* Added 'shaderswitches' field to the table returned by love.graphics.getStats.
* Added Quad:getTextureDimensions.
* Added 'ellipse' area distribution to ParticleSystems.
* Added support for BC4-7 compressed texture formats in KTX files.
* Added PrismaticJoint:getAxis and WheelJoint:getAxis.
* Added 2-point version of love.physics.newRevoluteJoint.
* Added table variants of Fixture:setCategory and Fixture:setMask.
* Added getNextVertex and getPreviousVertex to ChainShape and EdgeShape.
* Added optional reference angle arguments to RevoluteJoint, PrismaticJoint, and WeldJoint constructors.
* Added RevoluteJoint:getReferenceAngle, PrismaticJoint:getReferenceAngle, and WeldJoint:getReferenceAngle.
* Deprecated undocumented Shader:sendTexture, Shader:sendMatrix, Shader:sendInt, and Shader:sendFloat functions.
* Fixed love on iOS 6.
* Fixed os.execute always returning -1 on Linux.
* Fixed the love.lowmemory callback to call collectgarbage() after the callback has fired, instead of before.
* Fixed love.math.noise(nil) to error instead of returning nil.
* Fixed an occasional crash when a Thread ends.
* Fixed a hang at the end of video playback with some video files.
* Fixed the video decoding thread to not do any work when there are no videos to decode.
* Fixed love.graphics.newVideo(file) to no longer error if love.audio is disabled.
* Fixed a rare bug in Source:play for streaming Sources if the associated OpenAL source object was previously used for a static Source.
* Fixed corrupted Font glyphs in rare cases.
* Fixed stencils inside Canvases on some OpenGL ES 2 devices.
* Fixed an OpenGL error in OpenGL ES 3 when multiple render targets are used.
* Fixed love.window.setMode crashing when called with a Canvas active.
* Fixed love.window.maximize to update the reported window dimensions immediately.
* Fixed gamma correction of ImageFonts and BMFonts with colored images.
* Fixed the default shader improperly applying gamma correction to per-vertex colors when gamma correction is requested but not supported on OpenGL ES.
* Fixed text coloring breaking because of an empty string.
* Fixed large burst of particles when dramatically increasing the emission rate of a ParticleSystem.
* Fixed SpriteBatch:setBufferSize to keep old sprite data if it can fit.
* Fixed MouseJoint:getBodies unconditionally erroring.
* Fixed memory leak in Text:set.
* Fixed incorrect kerning caused by using kerning information for the wrong character in some fonts.
* Fixed ImageData:setPixel/getPixel/mapPixel and SoundData:setSample/getSample to properly handle non-integer coordinates.
* Improved performance of Channel methods by roughly 2x in many cases.
* Improved performance of Shader:send when small numbers of arguments are given.
* Updated love.filesystem.mount to accept a DroppedFile as the first parameter.
* Updated Shader:send to do type and argument checking based on the specified uniform variable's information instead of the arguments to the function.
* Updated Shader:send to accept a flat table for matrix uniforms.