LÖVE 0.9.2 [Baby Inspector]
Released: 2015-02-14
* Added Lua 5.3's UTF-8 module (via utf8 = require("utf8")).
* Added Shader:getExternVariable.
* Added several new canvas texture formats.
* Added love.graphics.getCanvasFormats.
* Added love.graphics.getCompressedImageFormats.
* Added ParticleSystem:setQuads.
* Added ParticleSystem:setLinearDamping.
* Added SpriteBatch:flush.
* Added love.graphics.getStats.
* Added "mirroredrepeat" wrap mode.
* Added love.audio.setDopplerScale and love.audio.getDopplerScale.
* Added optional duration argument to Joystick:setVibration.
* Added love.joystick.loadGamepadMappings and love.joystick.saveGamepadMappings.
* Added Joint:setUserData and Joint:getUserData.
* Added Joint:getBodies.
* Added GearJoint:getJoints.
* Added Contact:getFixtures and Body:getContactList.
* Added Body:getWorld.
* Added Body:getJointList.
* Added Body/Contact/Fixture/Joint/World:isDestroyed.
* Added love.mousemoved event callback.
* Added love.mouse.setRelativeMode and love.mouse.getRelativeMode.
* Added Scancode enums, love.keyboard.getKeyFromScancode, and love.keyboard.getScancodeFromKey.
* Added love.window.getDisplayName.
* Added love.window.minimize.
* Added love.window.showMessageBox.
* Added 'refreshrate' field to the table returned by love.window.getMode.
* Added love.window.toPixels and love.window.fromPixels.
* Added love.window.setPosition and love.window.getPosition, and 'x' and 'y' fields to love.window.setMode and t.window in love.conf.
* Added love.filesystem.isSymlink, love.filesystem.setSymlinksEnabled, and love.filesystem.areSymlinksEnabled.
* Added love.filesystem.getRealDirectory.
* Deprecated SpriteBatch:bind and SpriteBatch:unbind.
* Deprecated all uses of the name 'FSAA' in favor of 'MSAA'.
* Deprecated the 'hdrcanvas' graphics feature enum in favor of getCanvasFormats.
* Deprecated the 'dxt' and 'bc5' graphics feature enums in favor of getCompressedImageFormats.
* Fixed crashes when love objects are used in multiple threads.
* Fixed love.filesystem.setIdentity breaking in some situations when called multiple times.
* Fixed the default love.filesystem identity when in Fused mode in Windows.
* Fixed love.system.openURL sometimes blocking indefinitely on Linux.
* Fixed love.joystick.setGamepadMapping.
* Fixed the order of vertices in ChainShapes.
* Fixed love.mouse.getPosition returning outdated values if love.mouse.setPosition is used in the same frame.
* Fixed love.graphics.newFont to error when given an invalid size argument.
* Fixed the filename and backtrace given when love.graphics.print errors.
* Fixed a small memory leak if love.graphics.newCanvas errors.
* Fixed shader:getWarnings returning unnecessary information.
* Fixed some cases of noncompliant shader code not properly erroring on some nvidia drivers.
* Fixed a potential crash when Shader objects are garbage collected.
* Fixed a potential small memory leak triggered when love.graphics.newShader errors.
* Fixed love.graphics.newMesh(vertexcount, ...) causing the Mesh to do instanced rendering.
* Fixed Mesh:getVertexMap.
* Fixed Image:refresh generating mipmaps multiple times if mipmap filtering is enabled.
* Fixed Image:setMipmapFilter to not keep bad state around if it errors.
* Fixed Mesh:setDrawRange when the Mesh has a vertex map set.
* Fixed internal detection of the 'position' and 'effect' shader functions.
* Fixed Texture memory leak when Meshes are garbage collected.
* Fixed the default line join mode to be 'miter' instead of an undefined value.
* Fixed the default error handler text size when highdpi mode is enabled on a Retina monitor.
* Fixed the default error handler background color when sRGB mode is enabled for the window.
* Fixed love.window.setMode to fall back to the largest available mode if a width or height greater than the largest supported is specified and fullscreen is used.
* Fixed the state of wireframe mode when love.window.setMode is called.
* Fixed Canvas:getPixel to error if the coordinates are not within the Canvas' size.
* Fixed detection of compressed textures to work regardless of the file's extension.
* Renamed all cases of FSAA to MSAA. The FSAA names still exist for backward-compatibility.
* Updated the Windows executable to automatically prefer the higher performance GPU on nvidia Optimus systems.
* Updated the --console command-line argument in Windows to open the console before conf.lua is loaded.
* Updated t.console and the --console command-line argument in Windows to use the existing Console window, if love was launched from one.
* Updated the love executable to verify that the love library's version matches.
* Updated the Lua wrapper code for modules to avoid crashes when the module's instance is created, deleted, and recreated.
* Updated internal code for handling garbage collection of love objects to be more efficient.
* Updated love's initialization code to trigger a Lua error if love.conf has an error in it.
* Updated the paths returned by love.filesystem.getSaveDirectory and friends to strip double-slashes from the string.
* Updated the error message when love.filesystem.write or File:open fails because the directory doesn't exist.
* Updated the error message when love.math.setRandomseed(0) is attempted.
* Updated the error message when invalid UTF-8 strings are used in love functions that expect UTF-8.
* Updated love.physics.newPolygonShape and love.physics.newChainShape to accept a table of vertices.
* Updated love.physics.newChainShape to error if the number of arguments is invalid.
* Updated love.thread.newThread to accept a literal string of code directly.
* Updated love-created threads to use names visible in external debuggers.
* Updated SpriteBatch:unbind to use less VRAM if the SpriteBatch has the static usage hint.
* Updated love.graphics.newImage, love.image.newImageData, etc. to leave less Lua-owned memory around.
* Updated love.graphics.push to accept different stack types to push. Current types are "transform" and "all".
* Updated love shaders to accept GLSL ES precision qualifiers on variables, although they do nothing.
* Updated the error message for love.graphics.newShader to be less cryptic if an invalid filename is given.
* Updated compressed texture loading code to allow BC6 and BC7 compressed textures (if the graphics driver supports them.)