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WebSockets #1305
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WebSockets #1305
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macro setup_ws_call_method(&block) | ||
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abstract def on_message(message) | ||
abstract def on_close |
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My thought was by having these abstract, the websocket can proxy to them, and forces you to set these up. Websockets have a few other methods though.... are any of them as necessary? Is there ever a time you'd use a websocket and not use these?
src/lucky/web_socket_action.cr
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def initialize(@context : HTTP::Server::Context, @route_params : Hash(String, String)) | ||
@websocket = Lucky::WebSocket.new(self.class) do |ws| | ||
ws.on_message { |message| on_message(message) } | ||
ws.on_close { on_close } |
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If we don't make on_message
and on_close
abstract, then we can't guarantee they will exist which means we can't do this proxy. You'd just have to use them on your own. Not bad, but is this the better path?
why does |
@fernandes With websockets, would you ever need to send an Accept header to say the messages being passed back and forth are of any specific type? Or does that not matter? I'm wondering if there should be a default Also, I inherited the action from a base class just because that's what you'd normally do in any other action. My hope here is that this can feel like the rest of the actions (i.e. BrowserAction, ApiAction). Then you could have all of your websocket actions inherit from the same parent class in case they all need to do something like ensure you're logged in before connecting or whatever. |
This comes in nice timing. I was actually planning to use @fernandes cable repo for this. What I want in WebSocket support is:
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@confact ohhh that's nice to hear! I'm working with @jwoertink in some stability/scalability issues, so I'd advice to not use in production atm, hope to fix this soon 🤞 anything you can ping me on lucky discord server 😉 |
I built a mini chat app using this setup over the weekend. Worked pretty well, but now I have a better idea of how I want to do this. It's going to require a TON more work than I originally wanted, but will be much better in the long run. I'll try to get a PoC out to flesh out the details, but in the end, I think this may have to be a post 1.0 feature. For now, anyone coming to this looking for WebSocket support, use https://github.com/cable-cr/cable |
As part of this PR, I think you'll also need to add |
I wish I would have done this 😭 I was going to come back to this, and I don't have any of that code I worked on now.... I guess I'll have to just re-imagine the whole thing 😮💨 |
@@ -58,6 +58,17 @@ module Lucky::Routable | |||
end | |||
{% end %} | |||
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# Define a route that responds to a WebSocket request | |||
macro ws(path, &block) |
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Would need wss
too
@handler = HTTP::WebSocketHandler.new do |ws| | ||
@socket = ws | ||
ws.on_ping { ws.pong("PONG") } | ||
call | ||
end |
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This would create a new handler for every websocket action you added. I'm not sure how many a person would add, but it seems like you should only have 1, and the handler would just route to each action based on where it connected. This looks like what Kemal seems to be doing too. A single instance that just adds each route and the handler.
Thanks for having started work on this. Right now, as you or others, I'm using https://github.com/cable-cr/cable in my lucky project. It's not really hard to setup and the semantics (channel, connection) are familiar for those with a rails background. The semantics are also really efficient (a single connection by user and several channels, each with its own callbacks). Using the semantics of a lucky action (a route and a http verb to create or close a connection/channel) will lead to a lot of boilerplate ( I don't think the DX of Lucky::WS::Action is going to beat Cable::Channel with all callbacks and logic in a single file. But ! What I don't like about cable / action cable is that it relies on a serialized json communication to start / close channels. The format of those json messages is specific to action cable and requires json serialization capability on the client side. We could replace this complexity / overhead with a route based logic. example (shamelessly stolen from cable) : class ChatChannel < Lucky::WS::Channel
path: "/ws/chatrooms/:id"
def subscribed
stream_from "chat_#{id}"
end
def receive(data : String)
broadcast_message = {} of String => String
broadcast_message["message"] = data
broadcast_message["current_user_id"] = connection.current_user.id
ChatChannel.broadcast_to("chat_#{id}", broadcast_message)
end
def unsubscribed
ChatChannel.broadcast_to("chat_#{id}", "#{connection.current_user.name} left the chat")
end
# These lucky actions / routes are automatically generated
# post "/ws/chatrooms/:id/subscribe"
# delete "/ws/chatrooms/:id/unsubscribe"
end It's extremely similar to the Cable::Channel API (maybe TLDR; We could just extend cable.cr to give it lucky specific semantics like route actions for example. Or what didn't you like in cable.cr you wish you had in lucky ? |
@rmarronnier I definitely need to come back to this at some point. With my direction, you wouldn't do separate actions for So a better example would be more like # src/actions/chat_messages/channel.cr
class ChatMessages::Channel < Lucky::WebSocketAction
ws "/chat_messages/:id" do |socket|
# handle things how you need
end
end The idea is more that it's lower level letting the developer decide if there should be a concept of channels, or how the subscription and message receiving should work. Then on the front-end it would be all up to you to handle the connections how you want. With that said, I totally agree about Cable. I love how the backend is setup, but I'm not a fan of how the messages are handled with the data being a stringified json... but I get why it's like that because if you wanted to map that data, you have no way to know the structure of the hash, but what you do know is that it's always I'm open to other ideas though. Since this PR has fallen behind so much, I'm down to rethink it from the ground up. I still want to get it in, but I don't want to just bring in Cable and force everyone to have to use Cable on the client side. |
Thanks @jwoertink for the feedback. |
Purpose
Fixes #554
Description
I wanted to get the discussion moving on how WebSockets might look in Lucky. The idea here would be that Lucky provides a very basic interface to using WebSockets from the backend, but it would be up to the developer to implement the client side portion on their own with whatever tools they know.
This implementation tries to stick as close to current actions as we can while maintaining all of the type-safety features that Lucky gives us. It shouldn't feel like a ton of setup to get using.
Imagine you just generated a fresh Lucky app with this in it (maybe the wizard asks if you need websockets?), here is code that would be in your generated app:
Then you add your action:
And your JS:
Note
This setup "works", but it's still early planning stages. It'll probably change drastically before being ready for a real review.
Checklist
crystal tool format spec src
./script/setup
./script/test