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TSP-matlab-pcode

(multiple) Traveling Salesmen Problem

TSP: finds a solution of the Traveling Salesmen Problem based on the so-called 3-neighbourhood method [local optimal] or Miller-Tucker-Zemlin (MTZ) model [single- or multiple-TSP] or Gavish-Graves (GG) model [single- or multiple-TSP] (via the powerful "intlinprog" function of MATLAB).

Input:

D = distance matrix (full or sparse version), with D(i,j) denoting the direct distance between i-th and j-th sites in the original graph.

s = starting site, taken in the paired formation of 's' and its value [selected randomly by default].

v = a vector of sites to be travelled, taking the paired formation of 'v' and its value [all other than s by default].

k = maximum iteration number, used to present search ending prematurely with the paired formation of 'k' and its value [1000 by default].

m = number of salesmen, with the paired formation of 'm' and its value [taken as 1 by default].

L = minimal number of sites that one salesman travels, with the paired formation of 'L' and its value[taking 1 by default]. NOTE: here is a bug, so 'L' is currently not recommeded to use!!!

U = maximal number of sites that one salesman travels, with the paired formation of 'U' and its value [taking n-m by default].

a = algorithm used, with the paired formation of 'a' and its value [taken as '3n' by default (the other two are 'MTZ' and 'GG')].

V = velocity that every salesman travels (the same), with the paired formation of 'V' and its value [taking 1 by default].

t = a time vector denoting how long the salesman stays, with the paired formation of 't' and its value [taking zeros(1,n) by default].

Output:

p = (nearly) optimal path(s) in the original graph: - in the case of the 'GG' algorithm with m > 1, p is a cell of m paths, each of which is for one saleman, in the formation of a vector of sites, starting from and ending at s. - other cases: a vector of sites, starting from and ending at s.

d = total distance travelled associated with p: - in the case of the 'GG' algorithm with m > 1, d is a vector of m distances, each of which is for one saleman. - other cases: a numerical value.

q = (nearly) optimal path(s) in the complete graph, similar to p.

K = stay-or-not logical vector(s), similar to p.

For the 3-neighbourhood method: see "朱道元,数学建模精品案例,南京:东南大学出版社,1999".

For the MTZ model: see "Miller, C.E., Tucker, A.W., Zemlin, R.A. (1960). Integer programming formulation of traveling salesman problems. Journal of the ACM 7(4): 326-329" and "Gavish B. (1976). A note on the formulation of the msalesman traveling salesman problem. Management Science 22(6): 704-705".

For the GG model: see "Gavish, B., Graves, S.C. (1978). The travelling salesman problem and related problems".

URL: https://blog.csdn.net/Zhang_0702_China/article/details/106983492

An important note: Maybe it is only a bug, but I really indeed find that to use 'GG' is faster than to use 'MTZ' when m = 1, while 'MTZ' can get a better solution than 'GG' m > 1, if both algorithms ignore the lower and upper bounds, L and U.

Written by Xu-Qing Liu (liuxuqing688@163.com) // July 26, 2020

Example:

load AdjMat A

[p,d,q,K] = TSP(A,'s',50,'a','3n')

[p,d,q,K] = TSP(A,'s',50,'a','MTZ')

[p,d,q,K] = TSP(A,'s',50,'a','MTZ','m',3)

[p,d,q,K] = TSP(A,'s',50,'a','GG')

[p,d,q,K] = TSP(A,'s',50,'a','GG', 'm',3)

[p,d,q,K] = TSP(A,'s',50,'a','GG', 'm',3,'U',20)

See also graphshortestpath and intlinprog.

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