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Fix some typos.
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mackron committed Mar 15, 2020
1 parent ea60c29 commit a4f03f8
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Showing 2 changed files with 5 additions and 5 deletions.
6 changes: 3 additions & 3 deletions glbind.h
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
/*
OpenGL API loader. Choice of public domain or MIT-0. See license statements at the end of this file.
glbind - v4.6.4 - 2019-10-17
glbind - v4.6.5 - 2020-03-15

David Reid - davidreidsoftware@gmail.com
*/
Expand Down Expand Up @@ -19712,7 +19712,7 @@ GLenum glbInit(GLBapi* pAPI, GLBconfig* pConfig);
/*
Loads context-specific APIs into the specified API object.

This this not bind these APIs to global scope. Use glbBindAPI() for this.
This does not bind these APIs to global scope. Use glbBindAPI() for this.
*/
#if defined(GLBIND_WGL)
GLenum glbInitContextAPI(HDC dc, HGLRC rc, GLBapi* pAPI);
Expand All @@ -19724,7 +19724,7 @@ GLenum glbInitContextAPI(Display *dpy, GLXDrawable drawable, GLXContext rc, GLBa
/*
Loads context-specific APIs from the current context into the specified API object.

This this not bind these APIs to global scope. Use glbBindAPI() for this.
This does not bind these APIs to global scope. Use glbBindAPI() for this.
*/
GLenum glbInitCurrentContextAPI(GLBapi* pAPI);

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4 changes: 2 additions & 2 deletions source/glbind_template.h
Original file line number Diff line number Diff line change
Expand Up @@ -167,7 +167,7 @@ GLenum glbInit(GLBapi* pAPI, GLBconfig* pConfig);
/*
Loads context-specific APIs into the specified API object.
This this not bind these APIs to global scope. Use glbBindAPI() for this.
This does not bind these APIs to global scope. Use glbBindAPI() for this.
*/
#if defined(GLBIND_WGL)
GLenum glbInitContextAPI(HDC dc, HGLRC rc, GLBapi* pAPI);
Expand All @@ -179,7 +179,7 @@ GLenum glbInitContextAPI(Display *dpy, GLXDrawable drawable, GLXContext rc, GLBa
/*
Loads context-specific APIs from the current context into the specified API object.
This this not bind these APIs to global scope. Use glbBindAPI() for this.
This does not bind these APIs to global scope. Use glbBindAPI() for this.
*/
GLenum glbInitCurrentContextAPI(GLBapi* pAPI);

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