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Update readme.
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mackron committed Jun 2, 2020
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Expand Up @@ -57,7 +57,7 @@ gl.glClearColor(0, 0, 0, 0);
gl.glClear(GL_COLOR_BUFFER_BIT);
```
Since OpenGL requires a rendering context in order to retrieve function pointers, it makes sense to give the client
access to it so they can avoid wasting time and memory creating their own rendering context unnecessarily. Instead,
access to it so they can avoid wasting time and memory creating their own rendering context unnecessarily. Therefore,
glbind allows you to configure the internal rendering context and retrieve a handle to it so the application can
make use of it.

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