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Make base_index public. Lazy; mesh should have a setter for this or
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maybe even do so during construction.
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magicaldave committed Feb 11, 2024
1 parent 407ffbc commit 499c8ce
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/mesh.rs
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@ pub struct Mesh {
pub game_object: esp::TES3Object,
pub node_distances: Vec<SV3>,
pub stream: NiStream,
base_index: NiLink<NiNode>,
pub base_index: NiLink<NiNode>,
collision_index: NiLink<RootCollisionNode>,
final_distance: SV3,
root_index: NiLink<NiNode>,
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