- Fei Zou
- Gen Li
- Su Yang
- Aining Yang
- Menghua Liu
- Developed a virtual environment for the simulation with the following aspects:
- High-fidelity drum set
- High-fidelity drumsticks
- Moderate-fidelity chair
- A low-fidelity garage or living room environment
- Distinct sounds for striking each drum and cymbal
- Developed 3D interactions for the simulation with the following aspects:
- Ability to use drumsticks to strike each drum and cymbal
- Modify sounds based on the force of each strike
- Modify sounds based on the position of each strike
- Ability to simulate sitting on the chair without physically sitting
- Ability to simulate standing up from the chair
- Developed logic for the simulation with the following aspects:
- Visual and auditory instructions on how to play a specific song
- Visual and auditory feedback on the force of each strike
- Visual and auditory feedback on the position of each strike
- Visual and auditory feedback on the timing between strikes
- Visual and auditory feedback on incorrect strikes
- Developed logic for the simulation with the following aspects:
- Visual and auditory instructions on how to play a specific song
- Visual and auditory feedback on the force of each strike
- Visual and auditory feedback on the position of each strike
- Visual and auditory feedback on the timing between strikes
How to run:
Download entire project and open it in Unity 3D (version 5.6.3)