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Releases: mapeditor/tiled-to-godot-export

Use modules and Tiled npm package

26 Jul 14:53
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What's Changed

Full Changelog: v.1.8...v.1.9

Automatically determine the project root

23 Jul 01:19
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What's Changed

New Contributors

Full Changelog: v.1.7...v.1.8

Add support for opacity, offset, and visibility

25 Jan 09:40
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What's Changed

  • Support specified z index by @agmcleod in #24
  • Added support for Isometric tile layers by @bjorn in #27
  • Add support for opacity, offset, and visibility by @eleniums in #31

New Contributors

Full Changelog: MikeMnD/tiled-to-godot-export@v.1.6...v.1.7

Godot node groups

28 Dec 15:46
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Adds support for some Godot features :

Godot node groups
Area2D rectangular zones
Arbitrary Node2D entities

Change to column number calculation

07 Nov 17:19
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Bug fixes for some edge cases

Added tile object support

17 Jul 13:09
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Adds support for tile objects, which are exported to Godot as Sprite nodes. (Other types of objects are not yet included.)
Check https://github.com/MikeMnD/tiled-to-godot-export/pull/14 for more in-depth code information

Tile rotation and flipping is supported

02 Jul 00:21
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Also, a fix to take into account tile spacing (padding between tiles) is added.
https://github.com/MikeMnD/tiled-to-godot-export/pull/11
Go flip does tiles ;)

Smarter path resolution & default projectRoot

15 Apr 14:56
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Multiple tileset support

14 Apr 17:12
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Exporting multiple tilesets from the same layer as children of a layer

Thanks too @alextrevisan there is no need to watch out to use single

It's working

17 Mar 00:53
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First stable version tilemap with layers, tileset, and collisions