Releases: mapeditor/tiled-to-godot-export
Use modules and Tiled npm package
What's Changed
- Use modules by @nerochiaro in #48
- Use Tiled npm package by @nerochiaro in #49
Full Changelog: v.1.8...v.1.9
Automatically determine the project root
What's Changed
- Updates for GroupLayer and custom properties by @mcarpenter622 in #33
- Fix metadata for Area2D objects by @nerochiaro in #43
- Allow setting per-tile z index in tileset by @nerochiaro in #44
- Automatically determine projectRoot and add new relativePath property by @eleniums in #46
New Contributors
- @Treeway7 made their first contribution in #32
- @mcarpenter622 made their first contribution in #33
- @feldc made their first contribution in #41
- @nerochiaro made their first contribution in #44
Full Changelog: v.1.7...v.1.8
Add support for opacity, offset, and visibility
Godot node groups
Adds support for some Godot features :
Godot node groups
Area2D rectangular zones
Arbitrary Node2D entities
Change to column number calculation
Bug fixes for some edge cases
Added tile object support
Adds support for tile objects, which are exported to Godot as Sprite nodes. (Other types of objects are not yet included.)
Check https://github.com/MikeMnD/tiled-to-godot-export/pull/14 for more in-depth code information
Tile rotation and flipping is supported
Also, a fix to take into account tile spacing (padding between tiles) is added.
https://github.com/MikeMnD/tiled-to-godot-export/pull/11
Go flip does tiles ;)
Smarter path resolution & default projectRoot
Multiple tileset support
Exporting multiple tilesets from the same layer as children of a layer
Thanks too @alextrevisan there is no need to watch out to use single
It's working
First stable version tilemap with layers, tileset, and collisions