Releases: marcussacana/FAR
7.0.x Builds
This update change the hook method, you need install manually at the first time.
Make sure delete the old dxgi.dll before install.
>7.0.3 - Steam Overlay Input Initialization Fixes
>7.0.6 - Includes compatibility updates and floating widgets (CPU load, frame pacing, texture cache stats)
>7.0.7 - fixes Steam overlay input hook race (again)
>7.0.8 - Addresses compatibility issues when combining 3DMigoto (used by Bande Desinee) + ReShade
>7.0.14 - fixes misaligned memory address in framerate limiter replacement code
>7.0.9 - corrects GeForce Experience startup issues
...
>7.0.23 - Various changes before this version, check the kid repositorie.
>7.0.20 - Added because is the recommended version in the "The Definitive NieR Automata Experience" guide
0.6.2
SpecialK Compatibility Update
6.2.11* - I have some problems and i can´t test now, but is here the patched and not tested version...
6.1.x Builds
Light Volume and Memory Management Improvements
Lighting Changes
Transforms camera position into light-space and tests for coverage based on extent
Extent range is now 0% (ALL lights are global) to 100% (NO lights are global).
Adjusting the slider will bring lights that were projected to infinity back into view
Previously this required setting the slider all the way back to 0
Texture Memory Management Changes
Removed Staging usage from texture uploads (may fix white screen issues)
Fixed texture cache hit false postives in D3D11 Shader Mod Tools
0.6.1.0 - Improved Global Illumination Light Volume Rejection
>0.6.1.2 - Implements non-destructive light culling and improves AO resolution scaling
Legend
* = (Manual update only/lost of time to update)
> = (Lastest Update)
0.6.x.x Builds
0.6.0 - Add Global Illumination Light Volume Config
0.6.0.1 - includes compatibility updates and more advanced shader debugging
0.6.0.3 - fixes shader cache hash collision mitigation (stability)
0.5.7 builds
0.5.7.2 - Resolution Warning for (640x480 or 800x600 -- sheesh)
0.5.7.3 - Compatibility Updates
0.5.7.4 - Removes thread scheduling debug options added by 0.5.7.2 and adds option to disable gamepad menu input (Input Management/Gamepad
)
0.5.6 Builds
0.5.6.11 - Fixes D3D11 Device Context hook corruption in 3DMigoto's wrapper
0.5.6.12 - Fixed D3D11 Device Context hook corruption and XInput problems in 3DMigoto
0.5.6.13* - Kaldaien Credits Changed (nop, i don't fuck her credits, he change to more peoples =) )
Legend
* = (Manual update only/lost of time to update)
> = (Lastest Update)