History
20 June 2022 - Maurice Marinus
THIS is how a symbolic language is supposed to look like. (well as a starter).
There is another emoji language project somewhere on github (with too many stars for my liking) which is NOT a symbolic language as it simply uses emoji's as replacement for keywords. With this one can actually define custom types, functions etc as symbols.
Sample code
Changed the framework from .net framework 4.0 to .Net6.0. This now allows us to write code as follows:
🔎 <= replaced keyword 'class'
🎅 <= class name
<= custom private character
🔎 🎅{
int = 7;
int 👩🏽🚒 = 9;
int x = 1;
int y = 2;
int = 8;
void foo(){
print x;
print ;
print 👩🏽🚒;
print ;
}
void 😀(){
print "😀";
}
}
var 🦄 = new 🎅();
var 嶲 = new 🎅();
🦄.x = 111;
🦄.foo();
🦄.😀();
嶲. = 10;
嶲. = 嶲. + 3;
嶲. = 嶲.👩🏽🚒 + 嶲.x + 嶲. + 3;
嶲.foo();
This should allow it to work wonders for those who need to do e.g. Mathematical expressions..
A big part in why we are able to use emoji's and other unicode characters in the language is due to the following: -99.999% of Current parsers parse text characters at the byte level and limits the chars to 'a..zA..Z' This one doesn't impose any such limitation at all as well as this little beauty
A place to practice language creation mechanisms. Currently can execute a weird minimal language inspired by c# and f#. It properly contructs an AST, validates scoping rules, infer types, and properly uses encapsulated memory spaces.
The language supports:
- variable assignment
- if/else conditionals declaration
- function declaration with variable arguments
- anonymous functions
- quoted strings
- simple type inference
- basic classes (no inheritance)
- exception handling
- nil support
- partial function creation and application
Supported built in types are:
- int
- float
- string
- void
- bool (Booleans are
true
andfalse
)
Operations are:
+
-
&
(and)||
(or)/
^
Regarding type inference:
- Anonymous lambdas can take arguments and return values when stored in a type inferred "var" variable
- Regular functions can also be declared as "var" and type inferred from their return types
- You can enforce static typing rules by giving a function a proper type, otherwise it'll just use the return type
- If no return statement exists it'll default to void.
Closures can reference their parent's memory space but not their callers memory space.
If a class has a function called init
then that is treated as the constructor and is called when a class is created.
Class instantiation is scala style, it is just top down. If a statement isn't enclosed in a function it will be executed before calling the init
function.
void foo(int x){
if(x > 2){
print ((x + 1) + 2);
}
else{
print (x);
}
}
foo(1);
foo(100);
1
103
var x = fun(int arg) -> {
int g = arg;
while(g > 0){
print g;
g = g - 1;
}
print "done!";
}
var y = x;
var z = y;
z(5);
print "lambda assigments work!";
z(3);
int a = 1;
int b = a;
int c = b;
print c;
5
4
3
2
1
done!
lambda assigments work!
3
2
1
done!
1
var foo(string t){
var x = "test";
return x + t;
}
print foo("pong");
testpong
var func(string printer, int x){
print printer;
print x;
}
var curry = func("anton");
curry(1);
curry(2);
var otherCurry = func("test");
otherCurry(3);
anton
1
anton
2
test
3
class anton{
int x = 1;
int y = 2;
void foo(){
print x;
}
}
var ant = new anton();
var foo = new anton();
foo.x = 2;
ant.foo();
foo.foo();
foo.x = 10;
foo.foo();
1
2
10
class bob{
var z = 1;
}
class anton{
var x = new bob();
int y = 0;
}
anton foo = new anton();
print foo.x.z;
1
class bob{
var z = 1;
}
class anton{
var x = new bob();
int y = 0;
}
anton foo = new anton();
print foo.x.z;
foo.x.z = 2;
print foo.x.z;
1
2
class anton{
var x = fun() -> { return new anton(); };
int y = 10;
}
var x = new anton();
var dynamicAnton = x.x();
dynamicAnton.y = 52;
print dynamicAnton.y;
52
class human{
void init(string id){
age = 99;
name = id;
}
void create(){
person = new human('test');
}
int age;
string name;
human person;
}
var person = new human('anton');
void printPerson(human person){
print 'age of ' + person.name + ' = ';
print person.age;
print '----';
}
person.age = 29;
person.create();
printPerson(person);
printPerson(person.person);
age of anton =
29
----
age of jane doe =
99
----
class bob{
int x = 0;
string pr1(method x){
return x('test') + ' in class bob pr1';
}
}
class human{
int x = 1;
var b = new bob();
void pr(method z){
print b.pr1(z) + ' from class human pr';
}
}
var a = new human();
var b = new bob();
int x = 100;
var lambda = fun(string v) ->{
var p = fun() -> {
x = x + 1;
print x;
print v + ' in second lambda';
};
p();
return v;
};
a.pr(lambda);
print b.pr1(lambda) + ' from main';
print x;
101
test in second lambda
test in class bob pr1 from class human pr
102
test in second lambda
test in class bob pr1 from main
102
int x = 1;
int y = &x;
print y;
y = 2;
print x;
y = 3;
print x;
x = 4;
print y;
1
2
3
4
class bob{
int x = 0;
string pr1(method x){
return x('test') + ' in class bob pr1';
}
}
class human{
int x = 1;
var b = new bob();
void pr(method z){
print b.pr1(z) + ' from class human pr';
}
}
var a = new human();
var b = new bob();
int y = 100;
int f = &y;
int x = &f;
var lambda = fun(string v) ->{
var p = fun() -> {
x = x + 1;
print x;
print v + ' in second lambda';
};
p();
return v;
};
a.pr(lambda);
print b.pr1(lambda) + ' from main';
print y;
101
test in second lambda
test in class bob pr1 from class human pr
102
test in second lambda
test in class bob pr1 from main
102
(note, this is supposed to have the same result as example 10 which has no links)
void printNull(int item){
if(item == nil){
print 'is nil';
}
else {
print 'is not nil';
}
}
int x;
int y = 1;
printNull(x);
printNull(y);
x = 2;
printNull(x);
is nil
is not nil
is not nil
class test{
int x;
}
test item;
try{
print item.x;
}
catch{
print 'exception!';
}
exception!
Type promotion doesn't exist and neither does inheritance. So you can't print a string and an int on the same line because the expression won't match properly, but thats intentional right now.