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GitHub Action

Unity Runner-sibadoge

3.0.1 Pre-release

Unity Runner-sibadoge

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Unity Runner-sibadoge

Run unity in batch mode

Installation

Copy and paste the following snippet into your .yml file.

              

- name: Unity Runner-sibadoge

uses: SibaDoge1/unity-runner-sibadoge@3.0.1

Learn more about this action in SibaDoge1/unity-runner-sibadoge

Choose a version

Unity - Runner

CI


GitHub Action to run unity for any Unity project.


Usage

Create or edit the file called .github/workflows/main.yml and add a request activation file job

name: Test project
on: [push]
jobs:
  requestActivationFile:
    runs-on: ubuntu-latest
    steps:
      - name: Checkout repository
        uses: actions/checkout@v2

      - name: Request manual activation file
        uses: MirrorNG/unity-runner@2.0.0
        id: getManualLicenseFile
        with:
            entrypoint: /request_activation.sh

      - name: Expose as artifact
        uses: actions/upload-artifact@v1
        with:
            name: Manual Activation File
            path: ${{ steps.getManualLicenseFile.outputs.filePath }}

Commit and push this so it runs once. This will generate a manual activation license request file. Save this file and upload it to https://license.unity3d.com/manual

That will generate a license file for personal. Go back to your github project and navigate to Settings -> Secrets

create a secret called UNITY_LICENSE and paste inside the content of the license file.

You can disable the job by adding if: false() or commenting it out, you only needed it to generate the license.

Add a job to run unity cli on your project. You will need a step to activate unity and another step to run unity with any command line argument you want. For example:

jobs:
  testRunnerInEditMode:
    name: Test edit mode 📝
    runs-on: ubuntu-latest
    env:
      UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}   
    steps:
      # Checkout repository (required to test local actions)
      - name: Checkout repository
        uses: actions/checkout@v2

      - name: Activate license
        uses: MirrorNG/unity-runner@2.0.0
        with:
          entrypoint: /activate.sh

      - name: Run tests
        uses: MirrorNG/unity-runner@2.0.0
        with:
          args: -runTests -projectPath .

See the Unity's documentation for a full list of all available argument options.