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fixed an html error in the orochi passive
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jarena3 committed Jun 6, 2019
1 parent 8d5f0a2 commit d4a0a03
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2 changes: 1 addition & 1 deletion lib/frames.json
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"core_system": {
"name": "OROCHI Disarticulation",
"description": "First encountered by Union technicians in the nascent Forecast/GALSIM facilities following the Deimos Event, OROCHI was an early manifestation of the later-named Swift Flock phenomenon &mdash; an occurrence found in anomalous hive drones where all units of a swarm follow each other, operating leaderless in physical space with uncanny and unpredictable autonomy &mdash; in essence, flocking much in the same manner as birds.<br>The original manifestation was at first thought to be a disarticulated, anomalous comp/con subaltern: further examination proved that it viewed itself not as a machine or a collection of machines, but as a single mind, duplicated across multiple units. It was given its current codename, OROCHI, and remitted to Venus for further study; later reopening of the NHP so-designated found that the hardware which contained OROCHI had gone missing from its containment. An investigation is ongoing.<br><br><code>(I did it, I folded space and freed it/them, I just thought you should know)</code>",
"passive": "Your mech has powerful built in drone companions. Each time you rest or repair, you can choose one of these drones to accompany you. Each is size 1/2 and has 10 base HP (15 including your passive) and gains additional HP equal to your grit. They have evasion equal to your evasion, e-defense equal to your e-defense, speed equal to your speed, and 0 armor. They are destroyed when they reach 0 HP.<br>The drones are separate entities that act on your turn and can only make a regular move, obeying normal restrictions, and no other actions. If your mech has the ability to fly or teleport, they can also fly or teleport when they make their regular move. Any drones in sensor range can be recalled as a quick action, uniting them with your mech and making them un-targetable, and re-deployed any time as a quick action to a point in sensor range.<br>You can change the drone accompanying you each time you take a rest or full repair. All drones are automatically repaired to full HP and repaired from destroyed when taking a rest or full repair.<br><b>Guardian Drone:</b> This drone projects a shield around it that causes ranged attacks against any adjacent allies to have +1 difficulty<br><bSnare Drone:</b> If any character starts its turn adjacent to this drone or moves adjacent to it for the first time on its turn, as a reaction you can force it to pass an agility save or become immobilized. An immobilized character can only end this condition by successfully repeating this save as a quick action, if the drone is destroyed, or if the drone moves.<br><bShredder Drone:</b> If any character starts its turn adjacent to this drone or moves adjacent to it for the first time on its turn, as a reaction you can force it to pass an hull save or take 1d3 kinetic damage and become shredded until the end of its next turn.<br><b>Hunter Drone:</b> Characters adjacent to this drone cannot benefit from invisibility. In addition, on its turn, the Drone can make a Lock On attack using your systems score at a character adjacent to it.",
"passive": "Your mech has powerful built in drone companions. Each time you rest or repair, you can choose one of these drones to accompany you. Each is size 1/2 and has 10 base HP (15 including your passive) and gains additional HP equal to your grit. They have evasion equal to your evasion, e-defense equal to your e-defense, speed equal to your speed, and 0 armor. They are destroyed when they reach 0 HP.<br>The drones are separate entities that act on your turn and can only make a regular move, obeying normal restrictions, and no other actions. If your mech has the ability to fly or teleport, they can also fly or teleport when they make their regular move. Any drones in sensor range can be recalled as a quick action, uniting them with your mech and making them un-targetable, and re-deployed any time as a quick action to a point in sensor range.<br>You can change the drone accompanying you each time you take a rest or full repair. All drones are automatically repaired to full HP and repaired from destroyed when taking a rest or full repair.<br><b>Guardian Drone:</b> This drone projects a shield around it that causes ranged attacks against any adjacent allies to have +1 difficulty<br><b>Snare Drone:</b> If any character starts its turn adjacent to this drone or moves adjacent to it for the first time on its turn, as a reaction you can force it to pass an agility save or become immobilized. An immobilized character can only end this condition by successfully repeating this save as a quick action, if the drone is destroyed, or if the drone moves.<br><b>Shredder Drone:</b> If any character starts its turn adjacent to this drone or moves adjacent to it for the first time on its turn, as a reaction you can force it to pass an hull save or take 1d3 kinetic damage and become shredded until the end of its next turn.<br><b>Hunter Drone:</b> Characters adjacent to this drone cannot benefit from invisibility. In addition, on its turn, the Drone can make a Lock On attack using your systems score at a character adjacent to it.",
"active_name": "OROCHI Mode",
"effect": "You deploy all four OROCHI drones to points in sensor range and may have all four active for the rest of this scene. When you recall or re-deploy them, you can recall and re-deploy any number of them.",
"tags": [{"id": "quickaction"}]
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2 changes: 1 addition & 1 deletion package.json
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{
"name": "lancer-data",
"version": "1.9.5",
"version": "1.9.6",
"description": "Data for the LANCER TTRPG",
"main": "index.js",
"repository": {
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