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Cleaned up URL structure and some text and captions
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mattexdee committed Feb 25, 2024
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Expand Up @@ -3,13 +3,13 @@ icon: fontawesome/solid/user
---

# Actors
Actors are what you'll use to represent your player's characters, creatures in the world, and NPCs as well as things like Vehicles and groups.
Actors are what you'll use to represent your player's Characters, creatures in the world, and NPCs as well as things like Vehicles and Groups. You can think of an Actor as the character sheet or statblock of a creature.

---

## Create an Actor

!!! info "Actor Types"
??? foundry-tip "Actor Types"

Most Game Systems have more than one type of Actor. For example, DnD5E has `Player Character`, `Non-Player Character`, `Vehicle`, and `Group`.

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Expand Up @@ -25,7 +25,8 @@ Players need an account set up in your World to log in. You'll also use this acc

---

## Give a Player Ownership of an Actor
## Give Players Ownership of an Actor
Your players should own at least one Actor so they can interact with their character sheet and their Token on a Scene.

<figure class="right w450" markdown>
![How to Configure Player Ownership](../assets/foundry-basics/adding-players/configure-ownership.webp){ loading=lazy }
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Expand Up @@ -13,9 +13,9 @@ Game Systems tell Foundry VTT how to do things like create characters and handle
<figcaption>Install a Game System</figcaption>
</figure>

1. Ensure you're on the `Game Systems` tab of the Setup screen.
2. Press the `Install System` button.
1. Ensure you're on the <span class="reference">:fontawesome-solid-dice: Game Systems</span> tab of the Setup screen.
2. Press the <span class="reference">:fontawesome-solid-download: Install System</span> button.
3. Once the Package list loads you can search for your Game System at the top of the window. For example, you can find Dungeons & Dragons 5th Edition Game System by searching `DnD5E`.
4. Once you've found your Game System press the `Install` button.
4. Once you've found your Game System press the <span class="reference">:fontawesome-solid-download: Install</span> button.

You can now create a World with this Game System. Let's look at that next.
12 changes: 6 additions & 6 deletions docs/foundry-basics/index.md
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Expand Up @@ -27,39 +27,39 @@ This guide will walk you through setting up Foundry, creating a World, exploring

Featuring almost 300 community developed options.

[:octicons-arrow-right-24: Install Game System](install-game-system.md)
[:octicons-arrow-right-24: Install Game System](game-systems.md)

- :fontawesome-solid-earth-asia:{ .lg .middle } __Create a World__

---

Campaign prep and gameplay occurs in a World.

[:octicons-arrow-right-24: Create a World](create-world.md)
[:octicons-arrow-right-24: Create a World](worlds.md)

- :fontawesome-solid-display:{ .lg .middle } __Explore the UI__

---

Familiarize yourself with the Foundry VTT interface.

[:octicons-arrow-right-24: UI Reference](foundry-interface.md)
[:octicons-arrow-right-24: UI Reference](user-interface.md)

- :fontawesome-solid-map:{ .lg .middle } __Create a Scene__

---

Run theater of the mind or tactical battlemaps.

[:octicons-arrow-right-24: Create a Scene](create-scene.md)
[:octicons-arrow-right-24: Create a Scene](scenes.md)

- :fontawesome-solid-user:{ .lg .middle } __Create an Actor__

---

Create Actors for your players, creatures, and NPCs.

[:octicons-arrow-right-24: Create an Actor](create-actor.md)
[:octicons-arrow-right-24: Create an Actor](actors.md)

- :fontawesome-solid-user:{ .lg .middle } __Place a Token__

Expand All @@ -75,5 +75,5 @@ This guide will walk you through setting up Foundry, creating a World, exploring

Create player accounts and invite them to your World.

[:octicons-arrow-right-24: Invite Your Players](adding-players.md)
[:octicons-arrow-right-24: Invite Your Players](add-players.md)
</div>
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Expand Up @@ -60,7 +60,7 @@ It's easy to feel overwhelmed looking at the Scene Configuration options, but we

<figure class="right w300" markdown>
![Scene Configuration: Basics Tab](../assets/foundry-basics/create-scene/scene-configuration-basics.webp)
<figcaption><span class="reference">:fontawesome-solid-image: Basics</span> everything you **need** to know</figcaption>
<figcaption>Important <span class="reference">:fontawesome-solid-image: Basics</span> Settings</figcaption>
</figure>

- **Scene Name:** You can name your Scene anything you'd like, including using emoji :eyes:! You'll use this name to find the Scene in the sidebar and in the Scene navigation bar at the top of the canvas.
Expand All @@ -71,7 +71,7 @@ It's easy to feel overwhelmed looking at the Scene Configuration options, but we

<figure class="right w400" markdown>
![Scene Configuration: Grid](../assets/foundry-basics/create-scene/scene-configuration-grid.webp)
<figcaption><span class="reference">:fontawesome-solid-ruler: Grid</span> everything you **need** to know</figcaption>
<figcaption>Important <span class="reference">:fontawesome-solid-ruler: Grid</span> Settings</figcaption>
</figure>

**Grid Type:** The grid shape for your Scene. You can choose from:
Expand Down Expand Up @@ -139,13 +139,6 @@ In the <span class="reference">:fontawesome-solid-ruler: Grid</span> tab of the
4. **Background Image Offset:** Move the main content of your Scene to the left/right (X) and up/down (Y).

### Using the Grid Configuration Tool
1. Reduce the `Grid Size` by 10 until the square in the top-left starts to align.

??? foundry-tip "Realigning the Scene's Grid"
As you change the `Grid Size` you may notice the grid lines no longer align with the top left corner of the Scene. You can fix this by temporarily changing the `Background Image Scale` by holding ++shift++ + Scrolling up 1 and then down 1. You can see an example of doing this in the demo below.

2. It appears that `70` is the correct value.
3. Now that the Scene is aligned click <span class="reference">:fontawesome-solid-floppy-disk: Save Changes</span> to finish.

<figure class="video_container" markdown>
<video controls="true" allowfullscreen="true">
Expand All @@ -155,4 +148,10 @@ In the <span class="reference">:fontawesome-solid-ruler: Grid</span> tab of the
<figcaption markdown>Demo of the Gird Alignment Tool with [The Docks](../assets/foundry-basics/create-scene/the-docks.webp) map</figcaption>
</figure>

1. Reduce the `Grid Size` by 10 until the square in the top-left starts to align.

??? foundry-tip "Realigning the Scene's Grid"
As you change the `Grid Size` you may notice the grid lines no longer align with the top left corner of the Scene. You can fix this by temporarily changing the `Background Image Scale` by holding ++shift++ + Scrolling up 1 and then down 1. You can see an example of doing this in the demo below.

2. It appears that `70` is the correct value.
3. Now that the Scene is aligned click <span class="reference">:fontawesome-solid-floppy-disk: Save Changes</span> to finish.
17 changes: 8 additions & 9 deletions docs/foundry-basics/tokens.md
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Expand Up @@ -17,7 +17,7 @@ You can think of an Actor as the character sheet and a Token as the mini that re

<figure class="right w300" markdown>
![Scene Configuration: Basics Tab](../assets/foundry-basics/tokens/token-identity-tab.webp)
<figcaption><span class="reference">:fontawesome-solid-user: Identity</span> everything you **need** to know</figcaption>
<figcaption>Important <span class="reference">:fontawesome-solid-user: Identity</span> Settings</figcaption>
</figure>

- **Display Name:** Controls when the Token's name is visible. The options include:
Expand All @@ -35,18 +35,17 @@ You can think of an Actor as the character sheet and a Token as the mini that re

<figure class="right w400" markdown>
![Scene Configuration: Grid](../assets/foundry-basics/tokens/token-appearance-tab.webp)
<figcaption><span class="reference">:fontawesome-solid-expand: Appearance</span> everything you **need** to know</figcaption>
<figcaption>Important <span class="reference">:fontawesome-solid-expand: Appearance</span> Settings</figcaption>
</figure>

**Image Path:** The image or video for the Token.

**Dimensions:** The number of grid spaces the Token takes up.
- **Image Path:** The image or video for the Token.
- **Dimensions:** The number of grid spaces the Token takes up.

=== ":fontawesome-solid-eye: Vision"

<figure class="right w400" markdown>
![Token Configuration Vision Tab: Basic Configuration Sub-Tab](../assets/foundry-basics/tokens/token-vision-basic-tab.webp)
<figcaption><span class="reference">:fontawesome-solid-eye: Basic Configuration</span> everything you **need** to know</figcaption>
<figcaption>Important <span class="reference">:fontawesome-solid-eye: Basic Configuration</span> Settings</figcaption>
</figure>

This tab is broken into *even more* tabs, but don't worry, you only need to pay attention to the <span class="reference">:fontawesome-solid-eye: Basic Configuration</span> tab:
Expand All @@ -62,18 +61,18 @@ You can think of an Actor as the character sheet and a Token as the mini that re

<figure class="right clearself w350" markdown>
![Token Configuration Light Tab: Basic Configuration Sub-Tab](../assets/foundry-basics/tokens/token-light-basic-tab.webp)
<figcaption><span class="reference">:fontawesome-solid-lightbulb: Light</span> everything you **need** to know</figcaption>
<figcaption>Important <span class="reference">:fontawesome-solid-lightbulb: Light</span> Settings</figcaption>
</figure>

You can skip this section entirely if the Token isn't emitting any light like from a torch.
You can skip this section entirely if the Token isn't emitting any light (like from a torch).

- **Light Radius:** The distance that the Token is emitting **dim** and **bright** light. For example: a torch might shine 40 feet of dim light and 20 feet of bright light.

=== ":fontawesome-solid-heart: Resources"

<figure class="right clearself w300" markdown>
![Token Configuration: Resources Tab](../assets/foundry-basics/tokens/token-resources-tab.webp)
<figcaption><span class="reference">:fontawesome-solid-heart: Resources</span> everything you **need** to know</figcaption>
<figcaption>Important <span class="reference">:fontawesome-solid-heart: Resources</span> Settings</figcaption>
</figure>

- **Display Bars:** Controls when the Token's resource bars are visible. The options include:
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Expand Up @@ -2,7 +2,7 @@
icon: fontawesome/solid/display
---

# The Foundry VTT Interface
# The User Interface
This is the Foundry VTT interface you see when you log in for the first time. Let's break it down:

<figure markdown>
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Expand Up @@ -21,7 +21,7 @@ Worlds are where you'll run all of your games. You can run multiple campaigns in

Once you have a Game System installed it's easy to create a World.

1. Ensure you're on the <span class="reference">:fontawesome-solid-globe: Game Worlds</span> tab of the Setup screen.
1. Ensure you're on the <span class="reference">:fontawesome-solid-earth-asia: Game Worlds</span> tab of the Setup screen.
2. Press the <span class="reference">:fontawesome-solid-globe: Create World</span> button.
3. Give your World a title with the `World Title` field.
4. Select your Game System from the `Game System` dropdown.
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2 changes: 1 addition & 1 deletion docs/foundry-players-guide/combat-tracker.md
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Expand Up @@ -3,7 +3,7 @@ icon: material/sword-cross
---

# The Combat Tracker
Running combat varies from game system to game system but let's take a look at how the basics of the combat tracker works in Foundry VTT.
Running combat varies from Game System to Game System but let's take a look at how the basics of the combat tracker works in Foundry VTT.

---

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2 changes: 1 addition & 1 deletion docs/foundry-players-guide/index.md
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@@ -1,5 +1,5 @@
# The Foundry VTT Player's Guide
Let me guess: Your DM has been raving about this thing called Foundry VTT for a couple weeks now and they’ve decided to start a game online or switch your game from Roll20 or Fantasy Grounds over to it. Now **you** have to learn how to play online for the first time or at least how to do it in Foundry. I’m going to try and make that as easy as possible. These guides will walk you through the Foundry UI, using your character sheet and Tokens, combat, and chat and webcam settings.
Let me guess: Your DM has been raving about this thing called Foundry VTT for a couple weeks now and they’ve decided to start a game online or switch your game from Roll20 or Fantasy Grounds over to it. Now **you** have to learn how to play online for the first time or at least how to do it in Foundry. These guides will walk you through the Foundry UI, using your character sheet, Tokens, combat, chat, and dice rolling.

<div class="grid cards" markdown>
- :fontawesome-solid-display:{ .lg .middle } __The User Interface__
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2 changes: 1 addition & 1 deletion docs/foundry-players-guide/user-interface.md
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Expand Up @@ -3,7 +3,7 @@ icon: fontawesome/solid/display
---

# The User Interface
This part of the guide is going to focus on the basic user interface. Be sure to check out the rest of the Player’s Guide which focuses on your character sheet, combat, rolling dice, reading and writing journals, controlling your token, and controlling your audio and video if you’re using Foundry’s built in video chat. I’ll also cover some shortcuts and nice quality of life tips. This will all be done using core Foundry features so some things might be different if your DM has installed modules to change how Foundry works. Let’s get started!
This part of the guide is going to focus on the basic user interface. This will all be done using core Foundry features so some things might be different if your DM has installed modules to change how Foundry works. Let’s get started!

---

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14 changes: 7 additions & 7 deletions docs/index.md
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Expand Up @@ -12,7 +12,7 @@ Our goal is to make it as easy as possible to run a game by showing you how to u

I'll help you learn about features.

This guide will walk you through setting up Foundry, creating a World, exploring the Foundry UI, making your first Scene, and inviting your players to your World. Feel free to skip around to the sections that interest you and keep an eye out for the Foundry Tip cards which highlight some lesser known features of Foundry VTT. Let's get started:
This guide will walk you through setting up Foundry, creating a World, exploring the Foundry UI, making your first Scene, and inviting your players to your World. Feel free to skip around to the sections that interest you and keep an eye out for the Foundry Tip cards which highlight some lesser known features of Foundry VTT.

<div class="clear"></div>

Expand All @@ -31,39 +31,39 @@ This guide will walk you through setting up Foundry, creating a World, exploring

Featuring almost 300 community developed options.

[:octicons-arrow-right-24: Install Game System](foundry-basics/install-game-system.md)
[:octicons-arrow-right-24: Install Game System](foundry-basics/game-systems.md)

- :fontawesome-solid-earth-asia:{ .lg .middle } __Create a World__

---

Campaign prep and gameplay occurs in a World.

[:octicons-arrow-right-24: Create a World](foundry-basics/create-world.md)
[:octicons-arrow-right-24: Create a World](foundry-basics/worlds.md)

- :fontawesome-solid-display:{ .lg .middle } __Explore the UI__

---

Familiarize yourself with the Foundry VTT interface.

[:octicons-arrow-right-24: UI Reference](foundry-basics/foundry-interface.md)
[:octicons-arrow-right-24: UI Reference](foundry-basics/user-interface.md)

- :fontawesome-solid-map:{ .lg .middle } __Create a Scene__

---

Run theater of the mind or tactical battlemaps.

[:octicons-arrow-right-24: Create a Scene](foundry-basics/create-scene.md)
[:octicons-arrow-right-24: Create a Scene](foundry-basics/scenes.md)

- :fontawesome-solid-user:{ .lg .middle } __Create an Actor__

---

Create Actors for your players, creatures, and NPCs.

[:octicons-arrow-right-24: Create an Actor](foundry-basics/create-actor.md)
[:octicons-arrow-right-24: Create an Actor](foundry-basics/actors.md)

- :fontawesome-solid-user:{ .lg .middle } __Place a Token__

Expand All @@ -79,7 +79,7 @@ This guide will walk you through setting up Foundry, creating a World, exploring

Create player accounts and invite them to your World.

[:octicons-arrow-right-24: Invite Your Players](foundry-basics/adding-players.md)
[:octicons-arrow-right-24: Invite Your Players](foundry-basics/add-players.md)
</div>

---
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12 changes: 6 additions & 6 deletions mkdocs.yml
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Expand Up @@ -13,13 +13,13 @@ nav:
- Foundry Basics:
- foundry-basics/index.md
- foundry-basics/install-foundry-vtt.md
- foundry-basics/install-game-system.md
- foundry-basics/create-world.md
- foundry-basics/foundry-interface.md
- foundry-basics/create-scene.md
- foundry-basics/create-actor.md
- foundry-basics/game-systems.md
- foundry-basics/worlds.md
- foundry-basics/user-interface.md
- foundry-basics/scenes.md
- foundry-basics/actors.md
- foundry-basics/tokens.md
- foundry-basics/adding-players.md
- foundry-basics/add-players.md
- Foundry Player's Guide:
- foundry-players-guide/index.md
- foundry-players-guide/user-interface.md
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