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Build
mg can be built in Linux or Windows. In both cases you can use gyp to build mg. In linux you can also use autotools for building. For building mg in linux you need at least gcc 5 or later version since mg uses c++ 11.
First of all you need to get the code cloning mg and all sub-modules.
execute git clone --recursive https://github.com/mediagoom/mg.git
to get all
or execute git clone https://github.com/mediagoom/mg.git
and then git submodule update --init --recursive
.
If you are in windows the following instruction will assume you are using powershell as your shell. First check gyp is available. In windows type `get-command gyp' and in bash 'which gyp'. If gyp is not available you have to install it. TODO: point to gyp installation info.
Change folder to cd ./mg/test
.
In linux in the mg/test folder run :
gyp mgtest.gyp --depth=. -Duv_library=static_library "-Dtarget_arch=x64" -I../deps/libuv/common.gypi
If gyp finish without error run:
make
When make end you could run some validation test with:
env srcdir="$(pwd)" out/Release/mgtest
In window in the mg\test folder run :
gyp mgtest.gyp --depth 0 -Duv_library=static_library "-Dtarget_arch=ia32" -I../deps/libuv/common.gypi`
#then
msbuild /p:Configuration=Release /p:Platform=Win32
When msbuild finish you could run some validation test with: .\mgtest.ps1
In window in the mg\test folder run :
gyp mgtest.gyp --depth 0 -Duv_library=static_library "-Dtarget_arch=x64" -I../deps/libuv/common.gypi`
#then
msbuild /p:Configuration=Release /p:Platform=x64
When msbuild finish you could run some validation test with: .\mgtest.ps1
First of all build libuv:
cd deps/libuv/
./autogen.sh
./configure
make
sudo make install
make install
Then build AES:
cd deps/AES/
./configure
make
sudo make install
Then build flavor:
cd deps/flavor/
./configure
make
sudo make install
Finally you can build mg:
./bootstrap
./configure
make
make check
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