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updated bowtie rect shape
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omkarht committed Aug 20, 2024
1 parent 90b7a3b commit 4c3db65
Showing 1 changed file with 96 additions and 54 deletions.
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
import { labelHelper, updateNodeBounds, getNodeClasses } from './util.js';
import { labelHelper, updateNodeBounds, getNodeClasses, createPathFromPoints } from './util.js';
import intersect from '../intersect/index.js';
import type { Node } from '$root/rendering-util/types.d.ts';
import {
Expand All @@ -7,8 +7,70 @@ import {
} from '$root/rendering-util/rendering-elements/shapes/handDrawnShapeStyles.js';
import rough from 'roughjs';

function createBowTieRectPathD(x: number, y: number, totalWidth: number, totalHeight: number) {
return `M ${x},${y + totalHeight} A ${totalHeight} ${totalHeight} 0 0 1 ${x} ${y} H${x + totalWidth} A ${totalHeight} ${totalHeight} 0 0 0 ${x + totalWidth} ${y + totalHeight}Z`;
function generateArcPoints(
x1: number,
y1: number,
x2: number,
y2: number,
rx: number,
ry: number,
clockwise: boolean
) {
const numPoints = 20;
// Calculate midpoint
const midX = (x1 + x2) / 2;
const midY = (y1 + y2) / 2;

// Calculate the angle of the line connecting the points
const angle = Math.atan2(y2 - y1, x2 - x1);

// Calculate transformed coordinates for the ellipse
const dx = (x2 - x1) / 2;
const dy = (y2 - y1) / 2;

// Scale to unit circle
const transformedX = dx / rx;
const transformedY = dy / ry;

// Calculate the distance between points on the unit circle
const distance = Math.sqrt(transformedX ** 2 + transformedY ** 2);

// Check if the ellipse can be drawn with the given radii
if (distance > 1) {
throw new Error('The given radii are too small to create an arc between the points.');
}

// Calculate the distance from the midpoint to the center of the ellipse
const scaledCenterDistance = Math.sqrt(1 - distance ** 2);

// Calculate the center of the ellipse
const centerX = midX + scaledCenterDistance * ry * Math.sin(angle) * (clockwise ? -1 : 1);
const centerY = midY - scaledCenterDistance * rx * Math.cos(angle) * (clockwise ? -1 : 1);

// Calculate the start and end angles on the ellipse
const startAngle = Math.atan2((y1 - centerY) / ry, (x1 - centerX) / rx);
const endAngle = Math.atan2((y2 - centerY) / ry, (x2 - centerX) / rx);

// Adjust angles for clockwise/counterclockwise
let angleRange = endAngle - startAngle;
if (clockwise && angleRange < 0) {
angleRange += 2 * Math.PI;
}
if (!clockwise && angleRange > 0) {
angleRange -= 2 * Math.PI;
}

// Generate points
const points = [];
for (let i = 0; i < numPoints; i++) {
const t = i / (numPoints - 1);
const angle = startAngle + t * angleRange;
const x = centerX + rx * Math.cos(angle);
const y = centerY + ry * Math.sin(angle);
points.push({ x, y });
}

return points;
}

export const bowTieRect = async (parent: SVGAElement, node: Node) => {
Expand All @@ -18,68 +80,48 @@ export const bowTieRect = async (parent: SVGAElement, node: Node) => {
const w = bbox.width + node.padding + 20;
const h = bbox.height + node.padding;

let shape: d3.Selection<SVGPathElement | SVGGElement, unknown, null, undefined>;
const ry = h / 2;
const rx = ry / (2.5 + h / 50);

// let shape: d3.Selection<SVGPathElement | SVGGElement, unknown, null, undefined>;
const { cssStyles } = node;

const points = [
{ x: 0, y: h },
{ x: w / 2, y: h },
{ x: w * 1.1, y: h },
{ x: w, y: h / 2 },
{ x: w * 1.1, y: 0 },
{ x: w / 2, y: 0 },
{ x: 0, y: 0 },
{ x: w / 2, y: -h / 2 },
{ x: -w / 2, y: -h / 2 },
...generateArcPoints(-w / 2, -h / 2, -w / 2, h / 2, rx, ry, false),
{ x: w / 2, y: h / 2 },
...generateArcPoints(w / 2, h / 2, w / 2, -h / 2, rx, ry, true),
];

const pathData = createBowTieRectPathD(w * 0.05, 0, w, h);

if (node.look === 'handDrawn') {
// @ts-ignore - rough is not typed
const rc = rough.svg(shapeSvg);
const options = userNodeOverrides(node, {});
const shapeNode = rc.path(pathData, options);
shape = shapeSvg.insert(() => shapeNode, ':first-child');
shape.attr('class', 'basic label-container');
if (cssStyles) {
shape.attr('style', cssStyles);
}
} else {
shape = shapeSvg
.insert('path', ':first-child')
.attr('d', pathData)
.attr('class', 'basic label-container')
.attr('style', cssStyles)
.attr('style', nodeStyles);
// @ts-ignore - rough is not typed
const rc = rough.svg(shapeSvg);
const options = userNodeOverrides(node, {});

if (node.look !== 'handDrawn') {
options.roughness = 0;
options.fillStyle = 'solid';
}
const bowTieRectPath = createPathFromPoints(points);
const bowTieRectShapePath = rc.path(bowTieRectPath, options);
const bowTieRectShape = shapeSvg.insert(() => bowTieRectShapePath, ':first-child');

shape.attr('transform', `translate(${-w / 2}, ${-h / 2})`);
bowTieRectShape.attr('class', 'basic label-container');

updateNodeBounds(node, shape);
if (cssStyles && node.look !== 'handDrawn') {
bowTieRectShape.selectAll('path').attr('style', cssStyles);
}

if (nodeStyles && node.look !== 'handDrawn') {
bowTieRectShape.selectAll('path').attr('style', nodeStyles);
}

bowTieRectShape.attr('transform', `translate(${rx / 2}, 0)`);

updateNodeBounds(node, bowTieRectShape);

node.intersect = function (point) {
const pos = intersect.polygon(node, points, point);
const rx = h;
const ry = h;
const y = pos.y - (node.y ?? 0);

if (
ry != 0 &&
(Math.abs(y) < (node.height ?? 0) / 2 ||
(Math.abs(y) == (node.height ?? 0) / 2 &&
Math.abs(pos.x - (node.x ?? 0)) > (node.width ?? 0) / 2 - rx))
) {
let x = rx * rx * (1 - (y * y) / (ry * ry));
if (x != 0) {
x = Math.sqrt(x);
}
x = rx - x;
if (point.x - (node.x ?? 0) > 0) {
x = -x;
}

pos.x += x;
}

return pos;
};

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