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feat: added new sloped-rectangle shape
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omkarht committed Aug 2, 2024
1 parent 9cd44eb commit cfb5b88
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Expand Up @@ -29,6 +29,7 @@ import { labelRect } from './shapes/labelRect.js';
import { triangle } from './shapes/triangle.js';
import { halfRoundedRectangle } from './shapes/halfRoundedRectangle.js';
import { curvedTrapezoid } from './shapes/curvedTrapezoid.js';
import { slopedRect } from './shapes/slopedRect.js';

const shapes = {
state,
Expand Down Expand Up @@ -61,6 +62,7 @@ const shapes = {
triangle,
halfRoundedRectangle,
curvedTrapezoid,
slopedRect,
};

const nodeElems = new Map();
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@@ -0,0 +1,68 @@
import { labelHelper, updateNodeBounds, getNodeClasses, createPathFromPoints } from './util.js';
import intersect from '../intersect/index.js';
import type { Node } from '$root/rendering-util/types.d.ts';
import {
styles2String,
userNodeOverrides,
} from '$root/rendering-util/rendering-elements/shapes/handdrawnStyles.js';
import rough from 'roughjs';

function createSlopedRectPathD(x: number, y: number, totalWidth: number, totalHeight: number) {
const rw = totalWidth;
const rh = totalHeight;

const points = [
{ x, y },
{ x: x + rw, y: y - rh * 0.6 },
{ x: x + rw, y: y + rh },
{ x, y: y + rh },
];

const rectPath = createPathFromPoints(points);

return rectPath;
}

export const slopedRect = async (parent: SVGAElement, node: Node) => {
const { labelStyles, nodeStyles } = styles2String(node);
node.labelStyle = labelStyles;
const { shapeSvg, bbox } = await labelHelper(parent, node, getNodeClasses(node));
const w = bbox.width + node.padding;
const h = bbox.height + node.padding;

const { cssStyles } = node;

// @ts-ignore - rough is not typed
const rc = rough.svg(shapeSvg);
const options = userNodeOverrides(node, {});

if (node.look !== 'handdrawn') {
options.roughness = 0;
options.fillStyle = 'solid';
}

const pathData = createSlopedRectPathD(0, 0, w, h);
const shapeNode = rc.path(pathData, options);

const polygon = shapeSvg.insert(() => shapeNode, ':first-child');
polygon.attr('class', 'basic label-container');

if (cssStyles) {
polygon.attr('style', cssStyles);
}

if (nodeStyles) {
polygon.attr('style', nodeStyles);
}

polygon.attr('transform', `translate(${-w / 2}, ${-h / 2})`);

updateNodeBounds(node, polygon);

node.intersect = function (point) {
const pos = intersect.polygon(node, point);
return pos;
};

return shapeSvg;
};

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