Cross-platform native exporter for .procreate
files. There is a
reference.procreate
file in the base directory for users to try.
- Latest builds are available through CI here.
- Download the
release-{insert your OS here}
zip and unpack to obtain the binary.- macOS users: You will need to unpack the zip and the dmg file to access the binary. You might also need to go to System Preferences and allow the application to run, since there is no code signing.
- Download the
- Support to run on lambda
- Stream the file to s3
- Export
.procreate
files topng
formats.
The renderer produces slightly different results from the reference render by
Procreate's engine. The compositor produces accurate blending results except for
Saturation
and Hue
, both of which resembles Photoshop's blending style instead
of the style used by Procreate.
The compositor is relatively modular, but it is completely written from scratch with no reference to existing research. If you are willing to contribute improvements to the existing design or design a completely new compositor, feel free to do so.
All .procreate
files are standard ZIP files with the following structure.
- {UUID} [Folder]
- Contains .chunk files, presumably the actual pixel canvas data for the document.
- QuickLook [Folder]
- Thumbnail.png - Low-quality screenshot generated by Procreate.
- video [Folder]
- segments [Folder]
- segment-X.mp4, where X is a number starting from 1.
- Document.archive - NSKeyedArchive containing layer information along with other document information like canvas size.
This is Apple's format for serializing Objective-C/Swift instances. It is basically a giant dictionary containing 4 items:
version
- Irrelevantarchiver
- Irrelevanttop
- Top-level structure of the instance.- In this case, we are interested in the SilicaDocument instance.
- It contains a plethora of key-value pairs that will not be enumerated here.
However, the structure is interesting. The key is a simple string, and
the value is oftentimes an
id
index that points to an object inobjects
. - This object in
objects
is the true value of that key.
objects
- The universe of values used in the archive.
Each layer in a Procreate file has a uuid
associated with it. It's raw RGBA data is located
under {uuid}/
. The folder contain chunks with the naming convention {col}~{row}.chunk
,
which are tile_size * tile_size
raw RGBA data that has been compressed with LZO.
Recombine these chunks together to obtain the raw layer data.
- It is important to note that the raw layer data is premultiplied RGBA.
- Silica Viewer Base code for understanding the Procreate format.
- Prospect Another Procreate viewer, but only final composite. Supports timelapse playback.