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================================================================================ This directory contains the Racket code base for the variant of the Acquire board game that was used as the theme of "Software Construction" at NU PRL in the Spring 2013 semester. ================================================================================ client-start: launch a named remote client for an Acquire game sever-start: launch a server for an Acquire game remote-game: run tests for the remote version of the game tree-game: run tests for the local version of the game ================================================================================ The remaining files relate as follows to each other: external players, potentially supplied by others player | | strategy player-intf | protocol | strategy-intf | | v V +-------------------------+ | player-factory | v =============================================================================== | | v tree-game || tree-game-intf <==== entry point to play protocol governs interaction in principle --- remote-proxy layer exists here --- --- remote-actor[intf], remote-admin, remote-player --- protocol governs interaction in principle || game-intf <==== entry point to play ^ | | =============================================================================== | | +------------------+------------------+--------------... ^ ^ ^ ^ | | | | | | | | state-intf board-intf basics-intf tree-intf state board basics tree ================================================================================ basic libraries (unrelated to game): Lib/ auxiliaries -- basic library functions contract -- contracts, should be in unstable/contract io -- some I/O functions log -- central place for logging exns sandbox -- wire up 'with-limit' in a function struct -- a facility for opening up structs locally xml -- XML parsing utilities Performance/ with-contract -- a file that governs whether contracts should be checked [This is for Christos D's research project.] todo: * the choice of tile should be computed once and for all not every time a tile is transferred from the admin to a player potential bug: * protocols occasionally seems to use state-place-tile on player that doesn't have the tile (merger perhaps? -- not reproducible)
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implementing an Acquire game
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