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Skottie Issue

This is a demo for an issue I'm having with rendering lottie with Skia (Skottie). The problem is that the WebGL backed surface only renders to the canvas once and then silently stops updating it. Using the SW surface doesn't have this issue.

UPDATE: this is fixed by stackgl/headless-gl#258

Try it

Check out this repo and run:

npm install && npm start

If using iterm, the script will print images directly in the console otherwise a base64 dataUrl will be printed. The main thing to note is that the HW demo will only generate the first frame, and then any frame afterwards is blank.

Here are the expected frames

Frame 5
Frame 5

Frame 55
Frame 55

You can watch the full animation in the skottie web player.

Observations

  • After the first animation.render call, which seems to work fine, it's no longer possible to do other draws to the canvas (either with animation.render or with other draw calls directly from the canvas, like drawRRect).
  • Changing the scale so the overall dimensions are smaller will result in subsequent frames drawing (for me reducing the size from 1080p to about half worked).
  • It doesn't seem to be correlated to a specific layer in the lottie data. However, once removing enough layers it does seem to start working

Environment

macOS 11.6.4
node v14.17.6

also reproduced on ubuntu 20.04

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