Project contains two components
fontium
is a c++ library, that creates bitmap fonts with custom layout algorithms.
It also has built-in exporters to other formats as strings so you can embed them.fontium-cli
is a command line interface, that usesfontium
to also save the
bitmap fonts image and data with various exporter formats (currently only support BMF XML)
$ cd path/to/fontium
$ mkdir cmake-build-release
$ cd cmake-build-release
$ cmake -DCMAKE_BUILD_TYPE=Release ..
$ cmake --build . --target install
The cli
target is installed at <install-folder>/bin/fontium
, if it is global, then you can
use it right away in your shell/terminal
$ fontium -h
Following options are available:
- Copy the project to a sub folder of your project. inside your
CMakeLists.txt
add
add_subdirectory(/path/to/fontium)
target_link_libraries(your_app fontium)
- If you installed
fontium
(see above) at your system, you can instead
find_package(fontium CONFIG REQUIRED)
target_link_libraries(your_app fontium::fontium)
TrueType
, CFF
, WOFF
, OpenType
, SFNT
, PCF
, BDF
, FNT
, PFR
- Note, for
BDF
, make sure that file has a new line at the end.
box
, line
, box_optimal
, grid
, gridline
This only applies for the fontium-cli
The generated image is png
format and the following data formats can be selected
- BMF (Angel-Code's format, which is used in many frameworks)
- C header file with code
- Many others I found from fontbuilder software and I add when I have time
You can use the lib as follows
#include <fontium/Fontium.h>
using namespace fontium;
// input data
using bytearray = std::vector<unsigned char>;
FontConfig fontConfig = FontConfig::getDefault();
LayoutConfig layoutConfig = LayoutConfig::getDefault();
// here you can load font data into the bytearray from disk or memory
bytearray font{};
// change some config
fontConfig.size= 16;
fontConfig.antialiasing= Antialiasing::Normal;
fontConfig.characters= "abcd,ABCD";
layoutConfig.layout_type=LayoutType::box;
// create the bitmap font, which contains a single channel frame buffer
// and layout data and font data of each glyph
bitmap_font bm_font = Fontium::create(
"bitmap font name",
font,
fontConfig,
layoutConfig);
To export your bitmap_font
result into another format, follow
#include <fontium/Fontium.h>
#include <fontium/ExportFactory.h>
using namespace fontium;
using str = std::string;
bitmap_font bm_font= ...; // created in previous step
// export as BMF ( Angel Code's format xml)
str output_export_type = "bmf";
auto * exporter = ExportFactory::create(output_export_type);
str result = exporter->apply(bm_font);
str data_file_name= "font." + exporter->fileExtension();
// write data file
std::ofstream out(data_file_name);
out << result;
out.close();
std::cout << std::endl << "created data file :: "
<< data_file_name << std::endl;
// free memory
delete exporter;
Build fontium-cli
target with cmake
or install (look above for instructions)
$ cd fontium
$ mkdir cmake_build
$ cd cmake_build
$ cmake .. -DCMAKE_BUILD_TYPE=Release
$ cmake --build . --target fontium-cli
$ cd ../bin
$ ./fontium -h
usage:
fontium <font path> [options]
description:
fontium creates bitmap fonts with custom export formats for
TrueType, CFF, WOFF, OpenType, SFNT, PCF, FNT, BDF, PFR fonts
options include:
* FONT options
-font.size size of font in points, default 14
-font.dpi dots per inch, usually { 72, 96, 100, 110, 120, 128 }, default 72
-font.characters (string) the characters, by default will use
" !\"#$%&'()*+,-./0123456789:;<=>?@"
"ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`"
"abcdefghijklmnopqrstuvwxyz{|}~"
-font.antialiasing { None, Normal, Light, LCDH, LCDV }, default Normal
-font.hinting { Disable, Default, ForceFreetypeAuto, DisableFreetypeAuto }, default to Default
-font.scale_width percentages, scale horizontally every glyph, default is 100
-font.scale_height percentages, scale vertically every glyph, default is 100
-font.char_spacing integer, add spacing to each glyph advance in export, default 0
-font.line_spacing integer, add height to export's gylph metrics baseline, default 0
-font.bold [0, 10] - boldness, , default 0
-font.italic [-20, 20] - italicness, default 0
-font.face_index the face index to load, default 0
* LAYOUT options
-layout.type { box, box_optimal, grid, gridline, line }, default=box
-layout.one_pixel_offset ( false | true) if set, adds at least one pixel separation between glyphs, default to true
-layout.pot_image ( false | true) if set, create power of 2 image, default false
-layout.offset_left integer, sets the left padding, default 0
-layout.offset_top integer, sets the top padding, default 0
-layout.offset_right integer, sets the right padding, default 0
-layout.offset_bottom integer, sets the bottom padding, default 0
* OUTPUT options
-output.export { bmf (Angel Code XML) }, default to bmf
-output.name name of the export files, default to <font-name>
* misc
-h show help
example:
fontium minecraft.ttf -font.size 12 -output.export bmf -output.name minecraft
Author:
Tomer Shalev (tomer.shalev@gmail.com)