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Update documentation and add UPM registry mentions (#495)
Update the documentation with the various feedback items from #150, and move the .meta files configuration to the "Building from Sources" section, and add references to the new UPM package register for Mixed Reality. Bug: #150
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# Building from sources | ||
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Building the C and C# libraries of MixedReality-WebRTC from sources involves two main steps: | ||
> [!IMPORTANT] | ||
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> Building MixedReality-WebRTC from sources, and in particular the native `libwebrtc` implementation, is fairly involved, and is not required to use the various MixedReality-WebRTC libraries. Prebuilt binaries are available for C/C++ and C# project (NuGet packages) and Unity (UPM packages), which provide a much easier way to obtain and consume those libraries. See [Installation](installation.md) for details. | ||
1. Building the native C library for the specific platform(s) of interest: | ||
- [Bulding for Windows platforms (Desktop and UWP)](building-windows.md) | ||
- [Bulding for Android (Unity)](android/building-android.md) | ||
Building the C/C++ and C# libraries of MixedReality-WebRTC from sources involves two main steps: | ||
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1. Building the native C/C++ library for the specific platform(s) of interest: | ||
- [Building for Windows platforms (Desktop and UWP)](building-windows.md) | ||
- [Building for Android (Unity)](android/building-android.md) | ||
2. [Building the platform-independent C# library](building-cslib.md). | ||
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On Windows, if you want to start right away with MixedReality-WebRTC, the recommended approach is to consume the precompiled binaries distributed as NuGet packages instead. See [Download](download.md) for details. There is currently no prebuilt Android binaries. |
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