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This adds the option to use delta-time playback as needed to perform time-based synchronization or achieve time dilation effects. Calling
update(dt)
each frame will override the underlying animation loop timing and set the appropriate frame according to the elapsed time, while respecting all available options (delay
,loop
,step
,startFrame
,endFrame
,paused
, etc.). Ifupdate
is not called, the behavior remains unchanged.