(Also known as: How to use Dragonbones with Pixi5 and Webpack without going insane)
[] (Internet explorer for dramatic purposes)
(however you should be able to use npm)
- PixiJS v5 (the thing you came for)
- DragonBones (the other thing you came for)
- Typescript (making javascript a better place)
- stats.js (to know how fast are you going)
- dat.gui (to make the cool demo selector)
- Webpack (will make all your code into an ugly ball)
- Webpack Dev Server (will host said ugly ball to debug locally)
- HTML Webpack Plugin (will help your code have an index.html)
- Copy Webpack Plugin (will copy your assets to your build)
- ESLint (will force your code to be pretty)
- ESLint Typescript (will make ESLint actually work for typescript)
- ESLint Prettier (will force your code to be prettier!)
- .gitIgnore and .gitAttributes (my paranoid approach to configuring git)
Step 0: Get Yarn (classic). https://classic.yarnpkg.com/lang/en/
Honestly I don't know exactly why it is better than npm but it has a cute kitty, I am sold
Step 1: Clone the repo (or download as ZIP)
Step 1.5: If you cloned the repo, detach yourself (delete the .git folder).
Step 2: Run yarn install
(or if you are a rebel, npm install
)
You are done
Now you can run yarn run test
to build, start watching your source code (rebuilds when you save) open a localhost:3000
server so you can test in your own browser!
Try yarn run build
to make a build in a folder called build
. You can cut this folder since your assets were copied from your assets folder. No more keeping your assets in the dist folder like a caveman!
Finally, try yarn run lint
to make your code look prettier.
- Force Webpack to create a
PIXI
global object with this simple trick:new webpack.ProvidePlugin({ PIXI: 'pixi.js' }),
. - Original examples used a manually created (and deprecated)
WebGLRenderer
. This uses the integrated renderer in Pixi'sApp
. - Some animations names are reused.
dragonBones.PixiFactory.factory.clear()
will reset the factory allowing for clean loading of the samples. - For some strange reason, even if you have all the assets preloaded, if you try to render a mesh deforming animation immediately after creation you will crash. Wait a bit and then
addChild
it. - Somehow, someway, this works in Internet Explorer. I don't know what kind of black magic is this.
The demo files are the one provided by the dragonbones repo.
Copyright (c) 2012-2018 The DragonBones team and other contributors.