OrbitEngine is a cross-platform and multi-API graphics engine. It is a personal project.
Supported APIs:
- OpenGL & OpenGLES
- Direct3D11
Supported platforms:
- Android
- Emscripten
- Linux
- Windows
Currently, OrbitEngine is making use of this libraries:
- FreeType, an open source library to render fonts
- FreeImage, an open source library to manage popular graphics images formats
- XShaderCompiler, an open source library to cross compiler shaders
- Assimp, an open source library to import and export 3d model formats
All are included as submodules.
OrbitEngine relies on the CMake build system and requires a CXX11 compiler.
Don't forget to update the submodules or clone the repositry with --recursive
.
You can just run cmake
and then compile it with Visual Studio.
On Windows, you must to have installed the Emscripten SDK and the Ninja build system.
Then, you have to run cmake
with the Emscripten toolchain and the generator Ninja
. For example:
cmake -GNinja -DCMAKE_TOOLCHAIN_FILE="%EMSCRIPTEN_SDK%\cmake\Modules\Platform\Emscripten.cmake"
After that, you can run ninja
on the output directory.
To build for Android on Windows, you must have the Android NDK 25.2.5. The newer versions of the NDK deprecated the way we create the APK files. (This is something to refactor)
In you Application CMakeLists you should call the procedure android_create_apk
to generate the APK file:
if(ANDROID)
# Make sure that the Android entry point isnt getting stripped, find a better solution
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -u ANativeActivity_onCreate")
include(${OrbitEngine_SOURCE_DIR}/CMake/Android/APK.cmake)
android_create_apk(Sandbox "${CMAKE_BINARY_DIR}/APK" "libApplication.so" "")
endif()
Don't forget to link it as a shared library!
Now you run CMake with the Android toolchain. For example:
cmake -GNinja -DCMAKE_TOOLCHAIN_FILE="%ANDROID_NDK%\build\cmake\android.toolchain.cmake" -DANDROID_ABI=armeabi-v7a -DANDROID_PLATFORM=android-21
The entry point is handled by the Engine, you should use the common main
. This allows the code only be written once between platforms.
You can use CMake with Make.
Don't forget to download these packages:
# X11
sudo apt-get install libx11-dev
# GL
sudo apt-get install freeglut3-dev
# GLES1 & GLES2 & EGL
sudo apt-get install libgles1-mesa libgles2-mesa-dev
See LICENSE.