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Light
- creates a "light" datastructure with rgb values
- syntax: light r g b x y z
- color rgb at location xyz
- Add ight to the symbol table
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Mesh
- load a mesh from a file
- syntax: mesh [constants] :filename [coord_system]
- filename does not include .obj
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Set
- sets a knobs value (in the symbol table).
- syntax: set knobname value
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Save_coordinate_system
- Makes a copy of the top of the stack and saves it in the symbol table under "name."
- syntax: save_coord_system name
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Setknobs
- set all the knobs to value
- syntax: setknobs value
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Save_knobs
- saves the current values of all knobs under the name "knoblist."
- syntax: save_knobs knoblist
-
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