CS284 Fall 2012 Subdivision Homework
This project will take in a triangle mesh in OBJ, and subdivide it using the Loop subdivision scheme.
Currently, it will read the OBJ and subdivide on midpoints of edges.
The project is written in C++ using OpenGL, and tested only on OSX 10.8
I have only tested this under OSX 10.8.
To compile, type make
in the folder
To run, run subdivision
with an OBJ file as an argument, such as:
./subdivision models/mug.obj