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Active Effects
Russell edited this page Aug 21, 2021
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1 revision
Type: Pre-Prepare Item
if (args.item.type == "skill" && args.item.name == "Dodge")
{
args.item.modifier.value += 10
}
Type: Roll Weapon Test
let sl = Number(args.test.result.SL)
if (sl >= 6)
{
args.result.extra.critical = "Critical"
args.result.extra.color_green = true
}
Type: Apply Damage
if (args.opposeData.attackerTest.result.critical)
args.actor.addCondition("ablaze", Number(args.opposeData.attackerTest.result.SL)+1)