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Log.Reichl
Markus Reichl edited this page Jan 26, 2017
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2 revisions
START: 08:00
TIME: 4h
- Style studies
START: 10:40
TIME: 3h
- Clean up Repository
- Prepare Kick Off meeting
- Simplify Attributes
MILESTONE: Prototype
⬇️ ⬇️ ⬇️ ⬇️
START: 08:00
TIME: 1h 30m
- Presentation
START: 14:00
TIME: 1h
- Quick fix errors
- Release prototype for presentation
START: 13:00
TIME: 2h
- Update project manual
START: 13:15
TIME: 4h 15m
- Improve code to fit C# standards
- Add EquipmentSlots
- Implement Attributes in a completely new way
START: 18:00
TIME: 5h
- Update Project Manual
- Create concrete classes from abstract definitions
- Burn it down and start over
START: 10:00
TIME: 2h 30m
- Update Project Manual
START: 09:30
TIME: 6h
- Update feasibility study
- Add Functionality Specification
- Add Project Manual
START: 12:30
TIME: 5h
- Update requirements specification
- Update feasibility study
START: 12:00
TIME: 4h
- Update feasibility study
START: 14:00
TIME: 3h
- Update requirement specification
- Start feasibility study
START: 16:00
TIME: 3h
- Add requirement specification
START: 14:30
TIME: 6h 15m
- Add some sort of firerate to attack
- Enemies are now following the closest "Player"
- Create Spawners
- Create a static util class for common operations
START: 17:00
TIME: 1h
- Try to fix cursor object
- Add basic enemy
START : 13:00
TIME : 8h
- Improve the UML
- Improve ItemEffects
- Add new Effect class
- Make Items a player thing
START : 15:50
TIME : 8h 20m
- Adding Use Case
- Better use of the Component Pattern at Items
- Recreate Unity Project using the Class Diagram
START : 13:20
TIME : 1h 40m
- Improving Main UML
START : 23:10
TIME : 3h
- Trying to distinguish a specific style
- Generic character as demo
START : 13:10
TIME : 5h
- Discussion: Gameplay
- Discussion: Concept Art
- Discussion: Storytelling
START : 13:10
TIME : 4h
- Discussion: Software Design
- Discussion: Concept Art
- Improve the base UML
START : 13:00
TIME : 3h
- Project Meeting
- Discussion: Software Design
- Color Palettes
START : 16:50
TIME : 30m
- Project Meeting
- Defining priorities
- Adjusting To-Do List
START : 12:30
TIME : 3h
- Support at concept art @atekin-tgm
- Support at development @fwellner-tgm
- Shoot Script
- Enemy AI
START : 13:00
TIME : 5h 30m
- Create a python script to read logs on github
START : 12:30
TIME : 4h
- Draw the sideview of the "Firedeamon" character
- Create logbook
START : 12:30
TIME : 4h
- Create the "Firedeamon" character by using our conceptart
START: 12:30
TIME: 4h
- Create conceptart using high quality graphics
START: 12:30
TIME: 4h
- Define the file hierarchy
- Create the basic Unity project
START: 12:30
TIME: 6h
- Second Kickoff Meeting to define a basis for further development
START: 12:30
TIME: 6h
- First Kickoff Meeting to define what the project is about
- Set some major deadlines