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Log.Reichl

Markus Reichl edited this page Jan 26, 2017 · 2 revisions

2017-01-26: Art and Cleanup

START: 08:00
TIME: 4h
  • Style studies

2017-01-25: Cleanup

START: 10:40
TIME: 3h
  • Clean up Repository
  • Prepare Kick Off meeting
  • Simplify Attributes

Prototype

MILESTONE: Prototype

⬇️ ⬇️ ⬇️ ⬇️

2017-01-24: Presentation

START: 08:00
TIME: 1h 30m
  • Presentation

2017-01-23: Demotivation

START: 14:00
TIME: 1h
  • Quick fix errors
  • Release prototype for presentation

2017-01-17: Project Manual

START: 13:00
TIME: 2h
  • Update project manual

2017-01-14: System Architecture and Programming

START: 13:15
TIME: 4h 15m
  • Improve code to fit C# standards
  • Add EquipmentSlots
  • Implement Attributes in a completely new way

2017-01-13: Project Manual and System Architecture

START: 18:00
TIME: 5h
  • Update Project Manual
  • Create concrete classes from abstract definitions
  • Burn it down and start over

2017-01-13: Project Manual

START: 10:00
TIME: 2h 30m
  • Update Project Manual

2017-01-12: Feasibility Study and Functionality Specification

START: 09:30
TIME: 6h
  • Update feasibility study
  • Add Functionality Specification
  • Add Project Manual

2017-01-10: Feasibility Study

START: 12:30
TIME: 5h
  • Update requirements specification
  • Update feasibility study

2017-01-04: Feasibility Study

START: 12:00
TIME: 4h
  • Update feasibility study

2017-01-05: Requirement Specification

START: 14:00
TIME: 3h
  • Update requirement specification
  • Start feasibility study

2017-01-04: Requirement Specification

START: 16:00
TIME: 3h
  • Add requirement specification

2017-01-02: Programming and Gameplay

START: 14:30
TIME: 6h 15m
  • Add some sort of firerate to attack
  • Enemies are now following the closest "Player"
  • Create Spawners
  • Create a static util class for common operations

2017-01-01: Programming

START: 17:00
TIME: 1h
  • Try to fix cursor object
  • Add basic enemy

2016-12-30: System Architecture and Programming

START : 13:00
TIME  : 8h
  • Improve the UML
  • Improve ItemEffects
  • Add new Effect class
  • Make Items a player thing

2016-12-29: System Architecture and Programming

START : 15:50
TIME  : 8h 20m
  • Adding Use Case
  • Better use of the Component Pattern at Items
  • Recreate Unity Project using the Class Diagram

2016-12-29: System Architecture

START : 13:20
TIME  : 1h 40m
  • Improving Main UML

2016-12-28: Concept Art and Style

START : 23:10
TIME  : 3h
  • Trying to distinguish a specific style
  • Generic character as demo

2016-12-20: Project Meeting: Concepts

START : 13:10
TIME  : 5h
  • Discussion: Gameplay
  • Discussion: Concept Art
  • Discussion: Storytelling

2016-12-13: Software Design & Concept Art

START : 13:10
TIME  : 4h
  • Discussion: Software Design
  • Discussion: Concept Art
  • Improve the base UML

2016-12-06: Software Design

START : 13:00
TIME  : 3h
  • Project Meeting
    • Discussion: Software Design
    • Color Palettes

2016-11-22: Project Meeting

START : 16:50
TIME  : 30m
  • Project Meeting
    • Defining priorities
    • Adjusting To-Do List

2016-11-09: Fix Unity and coordination

START : 12:30
TIME  : 3h
  • Support at concept art @atekin-tgm
  • Support at development @fwellner-tgm
    • Shoot Script
    • Enemy AI

2016-11-03: Read logs with python

START : 13:00
TIME  : 5h 30m
  • Create a python script to read logs on github

2016-10-25: Add sideview for demon

START : 12:30
TIME  : 4h
  • Draw the sideview of the "Firedeamon" character
  • Create logbook

2016-10-18: Add fire demon

START : 12:30
TIME  : 4h
  • Create the "Firedeamon" character by using our conceptart

2016-10-11: Concept for High-Res Graphics

START: 12:30
TIME: 4h
  • Create conceptart using high quality graphics

2016-10-04: Unity Grundgerüst

START: 12:30
TIME: 4h
  • Define the file hierarchy
  • Create the basic Unity project

2016-09-28: Project Kickoff 2 (Lastenheft)

START: 12:30
TIME: 6h
  • Second Kickoff Meeting to define a basis for further development

2016-09-21: Project Kickoff 1 (Projektantrag)

START: 12:30
TIME: 6h
  • First Kickoff Meeting to define what the project is about
  • Set some major deadlines