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An empty skeleton of a library that may have many interfaces. e.g.: for different robots or simulators or prototyping languages like matlab.

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Bare-Library

bare-library

An empty skeleton of a library that may have many interfaces. e.g.: for different robots or simulators or prototyping languages like matlab.

This structure is meant to be used for the modules of MRL-SPL which are to be developed. It is actually a number of conventions which I like to mention here all of which are planned to result in a portable code so that one can easily write new interfaces to the classes they need and use it for a new purpose. Let's first check why we did it:

The initial idea was to ease the pain of diverged code of prototypes (e.g.: in Octave, R, or Matlab) and the deploy code (for us, usually in c++). So, it would be nice if one could prevent duplication between those versions. Why not to make use of all codes easy in the prototyping languge? When a module is stable enough to be used in the actual product, it's prototype code should be `replaced' by an actual version. What we have prepared here is a skeleton for enabling the actual code to be used instead of the old prototype and eventually stop diverging the brances.

Since we are working on a platform that is not that easy and cheap to make a real test, we would rather test our codes on simulators, but who guarantees the simulated code is the same thing? Why one cannot write an `if' for a part of their code that would someday make difference between simulated version of the code and the actual one?

Last but not least, what if we needed the same workes to be done on another platform, or what if someone working on another platform liked to use our code? Do we need to make it easy for us and them? Of course, we should!

The point is to separate implementations and interfaces neatly. There is a directory hirerarchy to categorize and organize files for different purposes.

- /include:
	This folder is the most sensative part. The files in it define
	classes in which the actual jobs are done and the definitions
	should stay compatible to many things. A change in this part is
	the most expensive change because it imposes modifications on
	all interfaces and maybe also modification in other
	implementations and class definitions that has probably used
	this definition. Therefore, it is wise not to implement
	absolutely anything here! using proxy classes can be useful if
	gets too hard not to implement things in the header files.
	(e.g.: template classes)
- /src:
	The actual implementation of everything goes here. Here is a
	relatively safe place to make changes. Implementation of a
	class can be changed as far as it does the same thing as viewd
	from outside!
- /unit-test:
	Considering a code without automated tests?! Wrong choice! Here
	is where you can place the unit tests for all the clases.
	Obviously, a file in /includes means existence of another file
	with the same name in this folder to test things made available
	for others in /includes. Test Driven Development is our
	favorite! It's one of the beloved ways of being clear and
	deliberative.
- /interface:
	As mentioned above, this structure is meant to ease the pain of
	reusing code for different purposes and we need a bunch of
	interfaces for many of our classes. They are categorized here
	each purpose in a different sub-directory here. For example
	/interfaces/matlab is a favorable one! or /interfaces/nao.

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An empty skeleton of a library that may have many interfaces. e.g.: for different robots or simulators or prototyping languages like matlab.

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