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Bump babylonjs-materials from 5.54.0 to 6.34.3 #1246

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@dependabot dependabot bot commented on behalf of github Dec 19, 2023

Bumps babylonjs-materials from 5.54.0 to 6.34.3.

Release notes

Sourced from babylonjs-materials's releases.

6.34.3

Changes:

  • #14624: WebGPU: Add support for GPU timing for compute shaders, render targets and main render pass

This list of changes was auto generated.

6.34.2

Changes:

  • #14627: add isDisposed method to physicsbody
  • #14626: small improvements for ragdoll
  • #14625: Fix rearm for crowd agent onreach observable
  • #14622: Fix broken glTF validator array buffer management
  • #14623: WebGPU: Reseting ubos in flushFramebuffer does not work
  • #14621: RenderTargetTexture: Fix wrong transformation matrix set on scene when multiple scenes are defined
  • #14596: Allow triangle list with glTF draco
  • #14620: Add buffer based variants of displacement and height

This list of changes was auto generated.

6.34.1

Changes:

  • #14614: No console es lint rule
  • #14617: ArcRotateCamera: Fix alpha offset inversion to not include beta = 0
  • #14616: Always use volume IOR for refraction
  • #14611: WebGPU: ubos and storage buffers optimizations
  • #14615: Animation: Fix return value of createKeyForFrame when key already exists
  • #14613: Keep initial value for incremental scaling
  • #14606: Physics V2 ragdolls
  • #14612: fix circular dependency

This list of changes was auto generated.

6.34.0

Changes:

  • #14607: Fixing two issues
  • #14605: Morph: Fix baking of morph data when multiple non zero influences

This list of changes was auto generated.

... (truncated)

Changelog

Sourced from babylonjs-materials's changelog.

6.34.3

Core

  • WebGPU: Add support for GPU timing for compute shaders, render targets and main render pass - [New Feature] by Popov72 (#14624)

6.34.2

Core

  • add isDisposed method to physicsbody - by carolhmj (#14627)
  • Fix rearm for crowd agent onreach observable - [Bug Fix] by CedricGuillemet (#14625)
  • Fix broken glTF validator array buffer management - [Bug Fix] by bghgary (#14622)
  • WebGPU: Reseting ubos in flushFramebuffer does not work - [Bug Fix] by Popov72 (#14623)
  • RenderTargetTexture: Fix wrong transformation matrix set on scene when multiple scenes are defined - [Bug Fix] by Popov72 (#14621)
  • Add buffer based variants of displacement and height - [New Feature] by sebavan (#14620)

Loaders

  • Fix broken glTF validator array buffer management - [Bug Fix] by bghgary (#14622)
  • Allow triangle list with glTF draco - by bghgary (#14596)

6.34.1

Core

GUI

GUI Editor

Inspector

Loaders

Node Editor

Playground

... (truncated)

Commits

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Bumps [babylonjs-materials](https://github.com/BabylonJS/Babylon.js) from 5.54.0 to 6.34.3.
- [Release notes](https://github.com/BabylonJS/Babylon.js/releases)
- [Changelog](https://github.com/BabylonJS/Babylon.js/blob/master/CHANGELOG.md)
- [Commits](BabylonJS/Babylon.js@5.54.0...6.34.3)

---
updated-dependencies:
- dependency-name: babylonjs-materials
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
@dependabot dependabot bot requested a review from a team as a code owner December 19, 2023 13:57
@dependabot dependabot bot added the dependencies Pull requests that update a dependency file label Dec 19, 2023
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dependabot bot commented on behalf of github Dec 21, 2023

Superseded by #1250.

@dependabot dependabot bot closed this Dec 21, 2023
@dependabot dependabot bot deleted the dependabot/npm_and_yarn/babylonjs-materials-6.34.3 branch December 21, 2023 13:08
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