This repository contains a simple integration of FMOD into a web-based 3D environment that's WebXR-enabled. The scene itself comes from Ada Rose Cannon's aframe-xr-boilerplate project.
To run this demo scene locally, you'll need to have CORP/COEP headers set, as FMOD makes use of SharedArrayBuffer and requires cross-origin isolation. The easiest way to do this is with statikk:
npx statikk --coi